[Map Script] Full of resources

Thanks so much. Everything seems to be working perfectly now. You even put in the change I wanted that connected the land masses on the y-axis!

As to the Demons, I can't say. I have been off playing Orbis for a while now and the 'demon horde' looks to be a new addition. I'll let you know what happens. BTW: I'm kinda sad to hear that you are so busy coding that you don't have time to play. I'd be happy to do some testing if it would give you a chance to take a break.
 
Thanks so much. Everything seems to be working perfectly now. You even put in the change I wanted that connected the land masses on the y-axis!

I've done some little things occasionally but I don't remember have done that. The no-land at the poles are forced only for some kind of continent maps.

BTW: I'm kinda sad to hear that you are so busy coding that you don't have time to play. I'd be happy to do some testing if it would give you a chance to take a break.

Lol, thank you for your support but I'm not busy with coding but with real life. I prefer do some peace of codes by time to time and even begun another map script rather than playing a SG game that will take me a month to finish. And because I prefer playing in MP also, I've not even done a single 0.40 FfH2 yet entirely.

The next time I do some code , I'll put the no-land pole as an option and will rework it.

Tcho !
 
Thanks Sto!

I was wondering something.. is it possible to "easily" add scripts like perfect world or tectonic to your list of maps? Would be an ultimate update I guess ;)
 
Thanks Sto!

I was wondering something.. is it possible to "easily" add scripts like perfect world or tectonic to your list of maps? Would be an ultimate update I guess ;)

If you mean by easily so that you can do it yourself ^^, i can help you. In summary that need :

_ put entries in global variables (text includes)
_ add the code of the map replacing custom options calls with mine.
_ redirect the good code when the script option is selected.

(this 3 ones are easy to make with a little help ... i don't do so much comments :crazyeye:)

_ check the code for globals.
_ if the script use a custom feature, terrain ,river, resources generator. that need some work to adapt the script with the Full of Resources options.
_ test :)

These ones requires a good knowledge of python and more difficult of my script ...

I think you ask for me to add these two scripts !? :D
I've already added the "Tectonics" version provided with the last patch. And I don't want to integer some map scripts people still works on. Except if the creator want it.

For info, I've just begun a map designed for MP games ... but there is only the tittle and the concept for the moment (almost :lol:). I hope I will get a free month coding soon to update civIV (play and coding).

Tcho !
 
Okay I'll have a look but python is something unknown to me.

You added Textonic already? that's a good news, thanks! :)
Perfectworld seems to use a lot of custom feature to generate terrain and rivers.
 
Okay I'll have a look but python is something unknown to me.

You added Textonic already? that's a good news, thanks! :)
Perfectworld seems to use a lot of custom feature to generate terrain and rivers.

Without python knowledge that will be difficult ... and with python knowledge also without my help to point the elements to integer. Furthermore, trying to integrate a script with lots of custom features will need to check all the code and place options and codes to match with the Full of Resources options. That may even require to rewrite a large part of the original code.

Tell me if you try to begin that, I'll help you.

Tcho !
 
Beware that PerfectWorld needs, as far as I remember, its own 'random' function without which the results were not good. This may have changed, but you should ask Cephalo about the hard bits in his code.
 
Beware that PerfectWorld needs, as far as I remember, its own 'random' function without which the results were not good. This may have changed, but you should ask Cephalo about the hard bits in his code.

Thank you for the help :) but I've already read his code by curiosity and I'm aware of most particularities since Cephalo asked me for some specific code about this. I wanted to integer this option also, this is always in my to do list. I would like simply to save the rand seed and be able to play again with the same seed if the script generated were great (a kind of scenario map script) ... just lack of time.

Personally I don't want to integer Perfect World in Full of resources. But if Loke.be want to do it, I'll help him ... since it would take a huge time to find and adapt all needed by himself. And I'm sure a lot of settings that you can define in the script would be great as options.

Tcho !
 
Hey Sto!

I've been using you script for a while now, specifically 3.0. I was really happy with the results. A few days ago I reinstalled my comp and downloaded 3.07 because I figured it´ll be an improvement. Unfortunately, we're having problems with it and can't seem to use it. Just after we've generated a map my friend is "defeated" and he can't get in even if I reload the save. Do you know what might be causing this and if not do by any chance have the old version 3.0 available somewhere?


Cheers!
/Dave
 
Hey Sto!

I've been using you script for a while now, specifically 3.0. I was really happy with the results. A few days ago I reinstalled my comp and downloaded 3.07 because I figured it´ll be an improvement. Unfortunately, we're having problems with it and can't seem to use it. Just after we've generated a map my friend is "defeated" and he can't get in even if I reload the save. Do you know what might be causing this and if not do by any chance have the old version 3.0 available somewhere?


Cheers!
/Dave

I've tried to generate a map with HotSeat( works the same with network MP generation ), civIV, BtS and a MOD and get no bug. It appears that your friend doesn't have a valid starting location. Since I've reworked the human relocation, I was thinking of a bug with it but I can't reproduce it.
Does your friend have installed also version 3.07 ? Do you have Full of resources in only one (map script) folder ?
Can you please post a zip of "MapGenerationDbg.txt" and "MenuDbg.txt" located in "My documents\My Games\CivilizationIV Full of Resources" so i can check what happened ? (the 2 files copied right after the bug)

Tcho !
 
We both have clean installs at the moment, I actually went to his place to make sure that everything was the same. We installed the script in the "firarix" folder, but now that you mention it I recall that he might have had the old file in the "mygames" folder, but I'm not sure. I'm going to se if it makes any difference, but I'm pretty confident that he is somehow still running 3.00 still. Damn! :lol:
Btw, is there a way to check which version I'm running?

Thanks mate!
 
We both have clean installs at the moment, I actually went to his place to make sure that everything was the same. We installed the script in the "firarix" folder, but now that you mention it I recall that he might have had the old file in the "mygames" folder, but I'm not sure. I'm going to se if it makes any difference, but I'm pretty confident that he is somehow still running 3.00 still. Damn! :lol:
Btw, is there a way to check which version I'm running?

Thanks mate!

You can check if your version is up to date by clicking the button "check for update" in the open page (I have to remove the button open browser because it crash with the last patch but I always forget).

You can also open "MapGenerationDbg.txt". The version is written at the beginning of the file.

Anyway, there is a problem because your friend is defeated even using the saved game. I've checked the functions I've changed with 3.07 but that may be also an old bug with a specific map not played a lot. That's why a log of the bug would be great if your install is clean.

Tcho !
 
Hey Sto, great script but I'm having a problem and I don't know if it is a bug or user error. I set up a good layout with lots of forested grassland just the way I like it and overall balanced resources (obviously lots of them). When I play it on, say, Ring, first person custom game, maybe 1 out of 5 times it will not open a ring map but a big continents map and strangely there is only forest within the starting position fat cross, and the resources are almost non-existent. Also this happens 5 out of 5 times when I try it on multiplayer, either direct IP Lan or no matter who is hosting.
Have you seen anything like this before?

Thanks
 
Hey Sto, great script but I'm having a problem and I don't know if it is a bug or user error. I set up a good layout with lots of forested grassland just the way I like it and overall balanced resources (obviously lots of them). When I play it on, say, Ring, first person custom game, maybe 1 out of 5 times it will not open a ring map but a big continents map and strangely there is only forest within the starting position fat cross, and the resources are almost non-existent. Also this happens 5 out of 5 times when I try it on multiplayer, either direct IP Lan or no matter who is hosting.
Have you seen anything like this before?

Thanks

No i've never seen this. But i don'tuse Ring so much (there perhaps a old bug with it !?).

Are you sure you get a continent map and not a full landed map ? That may be the limit of ring even if I've never seen it (that should happen only with more than 18 players like with hub and wheel. these maps are not designed for so many players)!?

Anyway the fact you get no resources and wooden start show that there is a bug before the placement of resources. The MP generation and single generation shouldn't be related. This is the same one.

Can you please post the 2 debug files. I will try to reproduce the bug tomorrow but that would be a great help (especially the MP one) if you still have it.

Spoiler :
How to report a bug :

- please post a zip of "MapGenerationDbg.txt" and "MenuDbg.txt" located in "My documents\My Games\CivilizationIV Full of Resources" with the description of what happened. These 2 debug files are a great help to determinate a bug if I can't reproduce it.


Tcho !

Edit : I've tried to reproduce the bug. But i didn't get anyone. So I can't do nothing without the log files.
 
I've never seen any goody huts generated by this map script. Is something broken? I've tried random probability and specified probability, nothing seems to work.

I have no problem with goody huts.

That may comes from :

_ a bug with my script previously to the goody hut placement that skip it.
_ a problem with OS or version
_ a problem with an hidden option that give you no goodies

Anyway, if you want me to help you please post the 2 debug files.

Spoiler :
How to report a bug :

- please post a zip of "MapGenerationDbg.txt" and "MenuDbg.txt" located in "My documents\My Games\CivilizationIV Full of Resources" with the description of what happened. These 2 debug files are a great help to determinate a bug if I can't reproduce it.
 
I have a problem when using this mapscript with the Rise of Mankind mod. Whenever I try to generate a map, I end up with an absurd amount of tundra - I'm talking 80% of the map or so being covered in it.

The thing is, it used to work just fine. I have an inkling that the problem is that a recent version of RoM uses modified mapscripts and doesn't allow access to the default BTS ones. This also means that I had to install Full of Resources to the mod folder and not in its usual place.

Anyway, here are the debug files.
 
I have a problem when using this mapscript with the Rise of Mankind mod. Whenever I try to generate a map, I end up with an absurd amount of tundra - I'm talking 80% of the map or so being covered in it.

The thing is, it used to work just fine. I have an inkling that the problem is that a recent version of RoM uses modified mapscripts and doesn't allow access to the default BTS ones. This also means that I had to install Full of Resources to the mod folder and not in its usual place.

Anyway, here are the debug files.

Thank you for the debug files, there is no error.

I'm downloading the mod now. It seems that version 2.62 change the way map script work but i don't know how it do that for the moment. I guess you're using version 2.62. I'll check that after the download and see if i can adjust Full of Resources settings with the 2.62 version.. I'll keep you aware.
 
version 3.08 out !

Spoiler :
version 3.08 : released the 04/26/2009.
- update for the Rise of Mankind MOD to allow march generation.


@Jabarto :

I've added the march terrain with Full of Resources for the Rise of Mankind MOD however I've done that quick and will not have my machine for 10 days.

I've made some tests to check if the terrain/feature generator was OK. Tell me what you think about that. You still have to install a copy into the Public maps folder of the MOD.

_ Since I don't play with the MOD. Tell if you encounter some problem with generation of features or bonus, if the proportion of march terrain is good (and if a custom button like other terrains is needed with the script)

_ The scripts added by Rise of Making allow some 2 extra sizes for maps. I've let the impl I've done before for that. It seems there is no problem with RoM. Tell me if you use them and encounter a problem.

_ Ring, Hub, Wheel and Tectonics don't generate march with the ROM map scripts so I've not added some also with FoR. If the creator of the MOD update this, please warn me so I can update them also (I've let the scripts like they are in RoM).

_ I've let default generation of resources with my tests and encounter a strange bug: some wheat placed on hill ... checking the settings of the bonus placement, it should not been possible (even with FoR). Probably a bug of the MOD, have you heard anything about that ?

Tcho !
 
version 3.08 out !

Spoiler :
version 3.08 : released the 04/26/2009.
- update for the Rise of Mankind MOD to allow march generation.


@Jabarto :

I've added the march terrain with Full of Resources for the Rise of Mankind MOD however I've done that quick and will not have my machine for 10 days.

I've made some tests to check if the terrain/feature generator was OK. Tell me what you think about that. You still have to install a copy into the Public maps folder of the MOD.

_ Since I don't play with the MOD. Tell if you encounter some problem with generation of features or bonus, if the proportion of march terrain is good (and if a custom button like other terrains is needed with the script)

_ The scripts added by Rise of Making allow some 2 extra sizes for maps. I've let the impl I've done before for that. It seems there is no problem with RoM. Tell me if you use them and encounter a problem.

_ Ring, Hub, Wheel and Tectonics don't generate march with the ROM map scripts so I've not added some also with FoR. If the creator of the MOD update this, please warn me so I can update them also (I've let the scripts like they are in RoM).

_ I've let default generation of resources with my tests and encounter a strange bug: some wheat placed on hill ... checking the settings of the bonus placement, it should not been possible (even with FoR). Probably a bug of the MOD, have you heard anything about that ?

Tcho !

Wow, you're fast. Thanks!

I generated a few maps and didn't see anything out of the ordinary, so everything looks good. I'll do some more testing and let you know if anything comes up.

About the wheat on hills - Rice appearing on hills is a RoM feature, but I haven't seen it happen with wheat. I might have to talk to Zappara about that.
 
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