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[Map Script] NewWorld.py

Discussion in 'Civ4 - Map Scripts' started by SevenSpirits, Nov 25, 2007.

  1. SevenSpirits

    SevenSpirits Immortal?

    Joined:
    Jul 7, 2007
    Messages:
    512
    This map script is basically a combination of Big and Small, Hemispheres and Terra. I based it off the Hemispheres script, but it's basically Big and Small with land that you can't reach with Galleys. This is why I made it: I always like what Big and Small looks like but I hate that you can get anywhere you want with just Sailing.

    The script creates land in 2-3 areas, like a limited Hemispheres. That land is an overlay of continents and islands, like Big and Small with Islands Mixed In. You can adjust the proportion of the continents land vs the islands land. You can adjust the type of continent just like Hemispheres, with the additional option of Archipelago.

    There is an option (on by default) to set aside a major land area (specifically, the second largest) as a new world, uninhabited by players at the start.

    Here are some example maps:


    Default options; Duel Size; Huge Size


    Continent shape (clockwise from top left): Massive, Snaky, Archipelago, Varied


    Top row: Few vs Many Islands (Normal is in between)
    Bottom row: Low sea level, High sea level

    I forgot to take a picture of the three continents version, but you can probably imagine what that is like. By the way, these maps' dimensions are larger than they would be for other scripts, because of the whole new world thing. Terra does the same thing.

    Credit for the new world algorithm goes to Rich Marinaccio's PerfectWorld.py (http://forums.civfanatics.com/showthread.php?t=239982). My contribution was pretty much tweaking a bunch of fractal parameters to death.

    Have fun!
     
  2. g.bromios

    g.bromios Chieftain

    Joined:
    Sep 24, 2007
    Messages:
    8
    yay! this is just what I always wanted!

    I like the concept of terra, but I always go with big and small because I prefer the shapes.
     
  3. jkp1187

    jkp1187 Unindicted Co-Conspirator

    Joined:
    Aug 29, 2004
    Messages:
    2,494
    Location:
    Pittsburgh, Pennsylvania
    Hey, this looks good. I will give it a try for my next game.
     
  4. Wolfshanze

    Wolfshanze CFC Historian

    Joined:
    Nov 12, 2001
    Messages:
    5,689
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    Florida
    Seven Spirits, could you explain this differance between this script and your "World Piece" map script?
     
  5. MrPopov

    MrPopov Chieftain

    Joined:
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    985
    I think you have him confused with Seven05
     
  6. Wolfshanze

    Wolfshanze CFC Historian

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    Yeah, I probably do... too many "Seven" people making map scripts! :crazyeye:
     
  7. Da_V_Man

    Da_V_Man Chock full of V goodness

    Joined:
    Mar 22, 2007
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    Location:
    Canada
    Very Good. I love it.
     
  8. Arian

    Arian No more ghostbusting!!

    Joined:
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    Location:
    The Netherlands
    Very nice. I'm gonna try this.
     
  9. JohnMK

    JohnMK Chieftain

    Joined:
    Nov 23, 2005
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    Location:
    Seattle, USA
    My favorite script right now. Thank you. :goodjob:
     
  10. Wolfshanze

    Wolfshanze CFC Historian

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    It's been my favorite script for a long time... I use it all the time.
     
  11. Bursk

    Bursk Chieftain

    Joined:
    Oct 28, 2005
    Messages:
    244
    I love the idea behind this map script, but I just wish the old world was about x1.5 its current size, and the new world was about x0.5 its current size.

    I'm used to playing on Hemispheres maps, so the civs on this map script start far too close together for my liking. It also seems to me that too few civs have any metals near their starting positions, making them easy targets for those that do.
     
  12. The Capo

    The Capo godless Heathen

    Joined:
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    Washington, DC
    I agree with Burks. Maybe if there was a way to increase the size of the old world 1.5 times, and the new world .5 the size that would be better. But I love the shapes of the islands and everything, and whenever I am in the mood for a pangea/terra like situation I use your map script. Good work.
     
  13. TheLastOne36

    TheLastOne36 Chieftain

    Joined:
    Jan 17, 2007
    Messages:
    14,045
    How do i change the settings? (ie, snaky, varied, massive etc.) Cause when i load the map all i'm getting is Size, Climate, Sealevel, Era and Speed.

    edit: Nvm, restarting civ worked.
     
  14. David12596

    David12596 Chieftain

    Joined:
    Jul 15, 2014
    Messages:
    141
    I can't seem to download this map script anymore. The link does not work and it kinda sucks cause this was my favorite. But then things happened with my computer and I am force to download it and now I can't. :(
     
  15. isenchine

    isenchine Empress

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    Brussels, Belgium
    Since it's supposed to be an attachment, you could report this to an admin (using the triangle on the left of the first post) and ask if they have a way to retrieve it. Not guaranteed but worth a try.
     
  16. David12596

    David12596 Chieftain

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    Ill try that. Thanks for the suggestion.
     
  17. Zholef

    Zholef Chieftain

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    Here you go. :)
     

    Attached Files:

  18. David12596

    David12596 Chieftain

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    Thanks :)
     

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