charlesolmsted
Chieftain
Download link is dead... looking forward to trying out this great application.
charlesolmsted said:Download link is dead... looking forward to trying out this great application.
jray said:Hi, I've really been enjoying your mod!
One thing I've noticed is that with the SmartMap bonus settings, resource types tend to have a lot more local variation than with the standard setting. This offers a totally different gameplay experience, which is definitely commendable. However, sometimes I also like to play with the standard setting because it tends to cluster same-type resources a lot more, leading more often to situations where you need to trade to get a certain resource. (Or maybe you have a monopoly on one). With the SmartMap layout, you're a lot more likely to be successful just turtling in your niche somewhere with access to all the resources you need to keep your cities growing fast. And it's a lot easier to ramp up your health and happiness due to the large variety of resources within easy reach.
But I feel like when I use the standard bonus setting, I'm missing out on some of the nice features of your algorithm. I wonder if you might consider working on a setting that mimics the clustering that the standard method does but uses the smarter placement you've implemented.
On another note, I'm curious about how things work on the Small map size. I seem to get significantly more resources using SmartMap Normal than standard bonuses. In fact, in my last game, I was able to put my second city on top of 10 resources in the ancient era! That never happens in a standard game... it's hard to find as many as 5 in one city plot. I also see about 3 times as many goodie huts on SmartMap Normal goodies as I do on standard goodies. Anyway, I'm wondering if this is all intended, or whether things might need a little downsizing on Small maps. Thanks!
charlesolmsted said:Download link is dead... looking forward to trying out this great application.
MrSnap said:to use this in muliplayer, does everyone need to have this installed (like a mod)? Or does only the game creator need it?
thanks
mkyl said:Hi!
I haven't played the script yet, but kept getting "Failed to load Python module SmartMap" in the menus. It turned out that I had placed the SmartMap.py file in the wrong PublicMaps directory. Seems it's not supposed to go in the Civilization4 install directory but instead in the Civilization4 directory in the user's profile. The correct PublicMaps directory was empty (the wrong one had Civ4's default map scripts in it). Hope this helps some of you...
MrSnap said:to use this in muliplayer, does everyone need to have this installed (like a mod)? Or does only the game creator need it?
thanks
Dafy said:Link doesn't work![]()
lordroy said:Here ya go, at least I can give back to the community for such a great little script until the author is ready to update:
From my personal webserver: SmartMapV72.zip
Enjoy!
-=R=-
lordroy said:I hated doin this.
-=R=-
surt said:I don't play any multiplayer, but I believe only the host should require it. The map is generated on the host, and then transmitted to all the clients, so the clients only get the result of the script, and do not need to have a local copy.
surt said:# 8.0
RSL said:I really like the Clump Happy settings but I seem to be having some *major* problems with v8. 1. It takes a really long time to generate a standard sized map. Perhaps, 5-7 minutes. 2. I often get a fatal error, "Memory allocation failure - exiting program. Reason: bad allocation". Maybe it's just me or just my computer. I dunno but I thought I would report it anyhow.
Great work otherwise. I never play with any other maps anymore.