Map size and # of players speculation

Here is his comment in french answering to a question on the max number of civs in a game :

"Je mets toujours la taille la plus grande et j’ai eu 10 civ, donc je pense que 10 est le max"

in english :
"I put always the largest size and i had 10 civs, so i think the max is 10"

Unfortunatly this second video is not the following of the first one and so we don't see which parameters he has selected.

So since 8 is for standard (on his first game he put standard and 8 civs), maybe 10 is for a larger map but i also see on his first game that it may be possible to add civ (i said maybe because i'm not sure the button is activated when the 8 civs are present in standard size).
I'm sorry to break it on you but this guy simply doesn't know what he's talking about. He thinks that there are 10 civs on the map because there are 5 on his continent but we know that the distant lands have less civs than the home continent. So he has only 8 civs on his map, not 10, and the video ends before he has explored the distant lands (which is unfortunate for an exploration era video)
 
They hinted at a future large and huge map size, I’m hoping for that as that’s the only way I played 5 and 6. Not being able to play with 12 civs at launch is a bit of a disappointment
That will probably come, but there simply isn't enough civs in the game right now to play a 12 civs game. Even thought Civ7 have more civs than any previous iterations on release, when you divide that number by 3 ages, you have the lowest amount of playable civilizations i can remember!
Even for a large, 10 players map,, you'd need to put every existing civilization in every age (exploration being the exception with Shawnees being the 11th civ, but they are not "base game"). 12 players huge is just mathematically impossible. That will probably change as more civilizations are added through DLCs thought. I fully expect larger maps will be available in the future, but the civilization roster needs to grow first.
 
The size of the map is one of the key criteria for me when switching from Civ 6 to Civ 7. Being able to play with only five (5, not 8!) players from the beginning of Antiquity Age (the remaining 3 out of 8 participants are invisible and unplayable) is definitely not enough. Maybe people switching from Switch to Switch 2 will give the devs the courage to increase the number of players in the near future?
 
The size of the map is one of the key criteria for me when switching from Civ 6 to Civ 7. Being able to play with only five (5, not 8!) players from the beginning of Antiquity Age (the remaining 3 out of 8 participants are invisible and unplayable) is definitely not enough. Maybe people switching from Switch to Switch 2 will give the devs the courage to increase the number of players in the near future?
There's also nothing stopping the devs from simply restricting map sizes for performance reasons on platforms that can't handle it.

I hope the devs understand the need for larger maps for people.
 
That will probably come, but there simply isn't enough civs in the game right now to play a 12 civs game. Even thought Civ7 have more civs than any previous iterations on release, when you divide that number by 3 ages, you have the lowest amount of playable civilizations i can remember!
Even for a large, 10 players map,, you'd need to put every existing civilization in every age (exploration being the exception with Shawnees being the 11th civ, but they are not "base game"). 12 players huge is just mathematically impossible. That will probably change as more civilizations are added through DLCs thought. I fully expect larger maps will be available in the future, but the civilization roster needs to grow first.
Well its not impossible to have 12 players with only 10 civs in an age, it just means some would have to be duplicates, (duplicate civs are allowed in multiplayer, no reason it couldn't be auto equipped if # of players was greater than the # of civs that are available that age, based on the DLC the human player has)

I assume they need to (not necessarily in order)
1. make sure their system can handle larger maps
2. see how anything in the game needs to be balanced for larger maps
3. have a solution for allowing duplicate civs when number of players > number of civs available

4 (optional but probably important) Have a decent number of DLC Available so that #3 isn't necessary

On release its 10-11-10 (10-10-10 for everyone)
after March+Crossroads it will be (11-12-12)?
after Rule is out it will be 13-13-13 presumably

That would be the time to introduce a Large Map (12 player 8 Homeland)....

and possibly at the same time or a little bit later a Huge map (18 player 12 Homeland) with the automatic duplicates allowed mechanism [but also for players who just want to play in map with more space ... ie Huge map but only have 12 players]
[As well as probably some map options for 3+ "Lands", more even distribution of civs across the different "Lands", etc.]

Then with those in they are probably set to encourage people to buy up the DLCs that will get it to 20-30 civs per age.
 
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Well its not impossible to have 12 players with only 10 civs in an age, it just means some would have to be duplicates, (duplicate civs are allowed in multiplayer, no reason it couldn't be auto equipped if # of players was greater than the # of civs that are available that age, based on the DLC the human player has)
True, and with leaders separated from civilizations this would be less of an issue compared to previous game. Still i think they probably want to avoid that situation as this would just lead to comments like "they just released an unfinished game, there isn't even enough civilizations to fill the map without dupes ..." or something similar.
Optimization, especially for lower-end systems is probably the other important point.
 
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