unhealthyman
Chieftain
- Joined
- Mar 20, 2006
- Messages
- 24
I've noticed that most victories are FAR easier on a small to duel map than any other size. With 2 opponent civs, you can get a conquest or a domination victory without even trying and if you take out just one other civ early one you will have enough of an advantage to get the space race with no problems.
Playing on larger maps, other civs invading each other and getting more powerful and just the sheer amount of people and land you need for a domination victory seems to make the game far harder to win, especially if you are planning to win early. I find military games on a big map almost unplayable - vast armies taking hours to move around and build trying to take out 3 or 4 civs to try to get enough land for domination.
It seems odd that the map size you choose makes such a big difference to winning. Before you can feel you can handle a certain difficulty, how big a map should you be able to win on? On Noble/Prince, I find anything small or below a fairly easy win if I start well, but bigger maps are just a pain...
Playing on larger maps, other civs invading each other and getting more powerful and just the sheer amount of people and land you need for a domination victory seems to make the game far harder to win, especially if you are planning to win early. I find military games on a big map almost unplayable - vast armies taking hours to move around and build trying to take out 3 or 4 civs to try to get enough land for domination.
It seems odd that the map size you choose makes such a big difference to winning. Before you can feel you can handle a certain difficulty, how big a map should you be able to win on? On Noble/Prince, I find anything small or below a fairly easy win if I start well, but bigger maps are just a pain...