Map trading

This is a minor issue but one that annoys me sometimes. Why did they get rid of map trading? Hopefully they will add this in the future as it is one feature I miss from previous civ games.
 
I'm not entirely sure what the logic behind getting rid of map trading was. Maybe because units are more expensive, so discovery by boat is meant to be harder? But then embarkation allows for that quite easily anyway...
 
I think i remember hearing the reason they did away with map trading is cuz they was tired of seeing the players exploring the whole world already via map trading.

ridiculous.

Some nations lead the way with caravels, the others follow in the established paths and bought maps or stole them from other nations.

So if you're hopelessly locked in due to wars on all sides u'll never know what the world looks like until satellites.
 
I think the lack of map trading also detracts from the game. It was kind of annoying to have everything discovered so early on in civ4 but being stuck not knowing what huge portions of the world look like till late into the modern era is even more annoying. Maybe enabling map trading around navigation would be a good compromise.
 
I prefer it this way, encourages exploration and you still have things to find late game.
 
What does anyone think about having it so that when you do a map trade, only city tiles, road tiles, coast tiles, and river tiles are revealed? In other words, the original player would still have an advantage in 'knowing' the territory and the player its given to have a basic sketch.
 
That seems like a good compromise.

Currently, I am in the industrial era with all sorts of advanced gizmos, but have no idea what the interior of the neighboring heavily-populated continent looks like. This seems really weird. Surely one of my countless scientists or great people would know where my main rival's capital city is located?! Or even what its name is.
 
Map-trading was fine in the older games, except for one thing. They were too cheap.

To trade an empire-map for an empire-map, should be based on size. If they're bigger, you have to put in some gold to know the rest.

IF you want to know what they have found, then you should have to put a penny for every tile they've seen and I don't mind this as to be random. So all in all, this could be an expensive way of discovering the world, but it should be in there and properly legal.

Even maps for techs was fine in the old games, but maybe now maps +gold for resources would kill the game? It's still the 30-turn deal and who knows who profit on it? You or the AI?
 
Meh I never liked map trading, eliminated exploration from the game except for 1 or 2 players. Games are about fun. Why add in a mechanic that removes some of the fun for no reason?

I am glad it is gone.
 
No map trading means that you can't have the whole world mapped by 2000 BC. Of course, you can still do it by 500 AD and we all know that is very realistic.
 
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