A starting position near the poles tends to hinder expansion, because you can't build cities in half of the directions. If maps allow crossing of poles, then it would be more fair to players with a polar starting position. Right now, civ maps depict a cylindrical earth and not a spherical one.
If you prefer a game that is more realistic, we can limit polar crossing with a tech and/or with some cost of gold/faith (you need faith that you will return home safely before you will embark on a polar crossing) and/or reserve the ability for certain units.
Example
Name the hex's in the first row of a map as A1, A2, ... A100. Currently going right from A100 brings you to A1. With polar crossing, going up from A1 will bring you to A51. The "complexity" of these 2 algorithms are the same. So I don't see why polar crossing is not implemented.
Or is there a mod for this that I'm unaware of?
If you prefer a game that is more realistic, we can limit polar crossing with a tech and/or with some cost of gold/faith (you need faith that you will return home safely before you will embark on a polar crossing) and/or reserve the ability for certain units.
Example
Name the hex's in the first row of a map as A1, A2, ... A100. Currently going right from A100 brings you to A1. With polar crossing, going up from A1 will bring you to A51. The "complexity" of these 2 algorithms are the same. So I don't see why polar crossing is not implemented.
Or is there a mod for this that I'm unaware of?
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