To keep you updated:
Fid some further work on Bts/Warlords support stuff and teached MapView to know about "UnitCombatType" and Promotions.
So one of the next things introduced to mapview will be the opportunity to promote units according to the mod rules.
Also created buttons for all Civ4 native units.
Also planned:
Make Pic2Map more adjustable
Make the team/player/map settings more "correct". (currently it only show "half of the truth ;P ")
Obey the TechTree when placing Techs.
Easier recognition of city/unit ownership.
Nothing else really bad happening out there? Did anyone already make some floodplains for the render engine yet? =) We could really use some
Any problems elsewhere?
And also: How is the performance? My old mapview version reaaalllllllly sucked when it came to big maps, either it crashed or it lagged like hell. How is the workflow now?
I also have a hint for you: The more you come to the right-upper corner of a map, the better the performance will be. That's how my renderign works atm. So if you really experience bad bad performance copy paste your crucial part into a smaller map, edit it and repaste it again.