Stratofortress said:
Having played my first game with the 'Marathon' speed I still prefere the FexFX - Bigger & Longer mod, because his mod actually makes the ancient and pretty much every time period more fun (especially in warfare) and not repetitive.
Thanks for the Vote of Confidence...
I was wondering if Marathon would outmode my Gamespeeds or not...
Looks like it may not...
I will therefore be adjusting my mod to work with 1.52...
I find it interesting some of the changes 1.52 makes to the existing balances tho...
My FX-Epic(875) Game changed the Unit production balance so that over the course of the entire game you should produce 1/6th more units
My FX-Grand(1000) game changed the Unit production balance so that over the course of the entire game you should produce 1/5th more units.
The Changes in 1.52 makes it so that in Epic you will produce 1/5th more units...Looks like someone else thought this was a good ratio...
I am dubious about Marathon however, as it increases the Unit Production ratio by 1/2!!!
I am trying this myself, But I suspect this is just too much.
Also it will be interesting to see how people feel abotu Marathon on different difficulties and map sizes!
I discovered very quickly that simply increasing the research and production numbers in CIV4GameSpeedInfo.xml was not enough at all since there are research speed modifiers in CIV4WorldInfo.xml, CIV4HandicapInfo.xml and CIV4EraInfos.xml! As a result, I had many people reporting that they were ending up with riflemen in 720AD even tho I had increased the reaserch percentage by 5% MORE than the relative number of turns in the Default game speed...
Before the patch I was testing a second version of my mod to fix these problems.
It will be interesting to see how their numbers play out...