[GS] Mark as GS compatible using modbuddy?

Peep the Toad

Chieftain
Joined
Feb 6, 2019
Messages
22
I am working on a custom civ, and whilst I know how to do this without modbuddy, I quite like using modBuddy and would like to keep using it.
Also, editing the modinfo file manually doesnt work, as modbuddy detects and removes any changes.
 
If modbuddy is detecting and altering your changes to a modinfo file then you have something seriously wrong in the way you've setup modbuddy, or else you're attempting to have the modifno file open at the same time as you are running the modbuddy project. What you are describing should never be able to happen.
 
If I add the line <CompatibleVersions>2.0</CompatibleVersions> to my modinfo file, and then build from modbuddy, it just removes the line, should I build it another way?
 
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If I add the line <CompatibleVersions>2.0</CompatibleVersions> to my modinfo file, and then build from modbuddy, it just removes the line, should I build it another way?
Doing a 'Build' or 'Build Solution' in modbuddy by its very nature wipes away anything in the modinfo file of the pre-existing version of the mod. You would need to build the mod in modbuddy and then open the resulting modinfo file manually and insert the line when adding anything to a modinfo file manually.

You were just doing things in the wrong order.
 
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