MarnokMod - (Explorable lairs)

Python error:
In the CvSpellInterface.py line: 3133, you got a few MarnokMessage() calls with only one argument which causes some python error popups.

So MarnokMessage('TXT_KEY_MARNOK_DUNGEON_ENCHANTED_BLADE') should be MarnokMessage(caster, 'TXT_KEY_MARNOK_DUNGEON_ENCHANTED_BLADE')

There's a few others in that same function to be corrected as well.
 
I wonder if the huts and villages should be means tested...

On turn 2 or 3 I cracked a hut and received some mushrooms and 2 mycoinds, which ensured my place in the area, treants, hill giants and minotaurs were no match.
 
I found another python error:

In CvSpellInterface.py line: 3158, you have:
Code:
lSpecialist = ['UNIT_FAMOUS_ENGINEER', 'UNIT_FAMOUS_ARTIST', 'UNIT_FAMOUS_COMMANDER', 'UNIT_FAMOUS_PROPHET', 'UNIT_FAMOUS_MERCHANT', 'UNIT_FAMOUS_SCIENTIST']
sSpecial = CyGame().getSorenRandNum(len(lSpecialist)-1, "village")
pSpawn = MarnokSpawnUnit(caster, sSpecial)
The "MarnokSpawnUnit()" function returns an error because your sending an int for "sSpecial" when your function expects a char const.

So i'm thinking you could change the pSpawn = MarnokSpawnUnit(caster, sSpecial) to pSpawn = MarnokSpawnUnit(caster, lSpecialist[sSpecial]).
 
Hi JJR,

yeah, it looks like once again I managed to upload an old version. You are finding problems I am sure I fixed before afte testing.. I've been a bit casual regarding this project, but I've just improved my work methid to prevent this in future.

Thanks for pointing this one out, it will be fixed in new upload (soon)
 
Does anyone know why my wolves won't walk onto Meat bonusses? In fact they won't walk onto any place with a bonus. I just did a test - put a bunch of wolves onto an island with bonus types all around, they won't move at all. Is this normal behaviour I wasn't aware of?
 
Sorry I've not updated for a while, I've been busy on other things. I'll try and find time to test my latest version and release.
 
Is there some easy way to go back to regular Tribal Villages, but keep the explorable Lairs?
 
Is there some easy way to go back to regular Tribal Villages, but keep the explorable Lairs?

Yes - though at the moment they won't "pop" due to culture, only when you stand a unit on them.

in the python subfolder of the download is a settings.py file. Open this in notepad and find the line

marnokGoodyHut = 0

to

marnokGoodyHut = 1
 
G came out yesterday, but Kael said that H would be out today. (It will probably be a fairly minor patch.)
 
Now we have the h patch, and Brigit is a really... big women ;) So in a few days we will have patch i...
Umm, I cant play in normal FFH anymore ;(

One thing: TXT_KEY_SPELL_NEWTS_DRAUGHT_HELP is missing.
 
Hi, I've been away from Civ4 for a few days, I'll download H and incorporate my most recent changes as soon as I can.
 
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