Some oddities, intended or not:
- I just left my first game of this version to check the map via WB, saw a Privateer on a hill 3 tiles from water away & wondered how that ship managed to get there, looked neat anyway!^^
- My initional starting point was on a lair, was the best place for the city, so I was just lucky to raze it with my two free units in the first turn. I left ur settingsfile untouched, except setting 2% for starting barb cities per tile, almost had one in my BFC, those two earlyon challenges went well, but i wonder if u could implement a safezone for the startingareas.
- For some reason, Acheron spawned before Orthus.
- Theres an issue with Ice & coastal ground, isolated areas mass up with drowns/ships only reachable with flying units; Kael should make Ice passable, at least for drowns.
- It seems the Ai will just attack tribal villages, sometimes I have to protect them, but also dont wanna start a war early on.
- Theres some TXTKEY for the "Remove village" button of the tribal village.
- Might b my bad luck, but I only got heal/gifts/units/maps as rewards from the villages, never a treasure map/Famous Person/Metal upgrade/XP, but I only played about 200 turns.
The AI does pretty well with the dangers IMO, some just had bad luck & only two got wiped out. My neighbour Khazad amazed me, handling our Waterelement & Drown infested shared coast with ease.
I also installed Sureshots dragons (must b updated too, ppl might overwrite the updated files with its old files!) & that does work aswell, got a GoldenDragon with Systemmessage.
Thats about all with my feedback, Im happy you updated your modmod & continue to add such a nice dangerous flavour to FFH!
- I just left my first game of this version to check the map via WB, saw a Privateer on a hill 3 tiles from water away & wondered how that ship managed to get there, looked neat anyway!^^
- My initional starting point was on a lair, was the best place for the city, so I was just lucky to raze it with my two free units in the first turn. I left ur settingsfile untouched, except setting 2% for starting barb cities per tile, almost had one in my BFC, those two earlyon challenges went well, but i wonder if u could implement a safezone for the startingareas.
- For some reason, Acheron spawned before Orthus.
- Theres an issue with Ice & coastal ground, isolated areas mass up with drowns/ships only reachable with flying units; Kael should make Ice passable, at least for drowns.
- It seems the Ai will just attack tribal villages, sometimes I have to protect them, but also dont wanna start a war early on.
- Theres some TXTKEY for the "Remove village" button of the tribal village.
- Might b my bad luck, but I only got heal/gifts/units/maps as rewards from the villages, never a treasure map/Famous Person/Metal upgrade/XP, but I only played about 200 turns.
The AI does pretty well with the dangers IMO, some just had bad luck & only two got wiped out. My neighbour Khazad amazed me, handling our Waterelement & Drown infested shared coast with ease.
I also installed Sureshots dragons (must b updated too, ppl might overwrite the updated files with its old files!) & that does work aswell, got a GoldenDragon with Systemmessage.
Thats about all with my feedback, Im happy you updated your modmod & continue to add such a nice dangerous flavour to FFH!
