This is a game using the very good Marnzmod.
It can be found in the creation and customization forum.
I'm going to use version 1.8
It's big file but worth it IMO.
You can get it here
Marnzmod
In this thread I would like people to chip in with advice and try to help me win. (not pick up the save and tell me they won in 1775 domination).
I'm going to try a specialist economy inspired by this post;
I've picked Roosevelt for the industrious trait mainly.
UB is the mall still.
UU is now the minuteman, replacing a musket unit. One first strike, 30% withdraw chance. 9 str. I never used it before. Draftable I guess.
and the F-15 eagle, an advanced fighter.
Here's the starting position
Only one fur. Stink. That might mean good resource will pop up later. Plains hill , good.
I'm a "settle in place" kind of guy, but I'm open to ideas.
Marnz- heads, help me out here, and anyone else with an interest. Even the Head Marnz, bmarnz himself. That would be cool.
To open the save you just need to have version 1.8
No spoilers please in any comments.
I forgot to mention. The map is; Small/Fractal/Prince difficulty/Normal speed/Medium sea level/No tech brokering/No Vassals/No randoms.
It can be found in the creation and customization forum.
I'm going to use version 1.8
It's big file but worth it IMO.
You can get it here
Marnzmod
In this thread I would like people to chip in with advice and try to help me win. (not pick up the save and tell me they won in 1775 domination).
I'm going to try a specialist economy inspired by this post;
mikesonic said:Excellent Mods! However, I have a feeling that SE is too strong in this mod!
With proper civic(such as private medic,rep,indepdent farm,private school...)&tech&wonder, a grass land farmed finally produces 6 food, which means 2 science specialist. That's 9*2 beaker(not to metioned the gold&culture from civ, and hammer if you have plato academy) , yet with a CE focused civic,a town can produce just about 12(?) commerce&1 hammer .I don't see the reason to run CE in this mod!
However, the AI still spam cottage, this make them easy to be defeated since their science output is too much less than the SE I used!
I've picked Roosevelt for the industrious trait mainly.
Spoiler :

UB is the mall still.
UU is now the minuteman, replacing a musket unit. One first strike, 30% withdraw chance. 9 str. I never used it before. Draftable I guess.
Spoiler :

and the F-15 eagle, an advanced fighter.
Here's the starting position
Spoiler :

Only one fur. Stink. That might mean good resource will pop up later. Plains hill , good.
I'm a "settle in place" kind of guy, but I'm open to ideas.
Marnz- heads, help me out here, and anyone else with an interest. Even the Head Marnz, bmarnz himself. That would be cool.
To open the save you just need to have version 1.8
No spoilers please in any comments.
I forgot to mention. The map is; Small/Fractal/Prince difficulty/Normal speed/Medium sea level/No tech brokering/No Vassals/No randoms.