Mass Effect

Hmm, I found Mako quite powerful. Also I didn't had problems avoiding enemy attacks. Although it's quite hard and annoying since poor controls. Otherwise Mako can kill hordes of poor infantry and few Geth vehicles.

Remember not to rush another fight after you finished one. Reload your shield and things get a lot of easier. Mako has quite powerful shields too you know :)
 
Hmm, I found Mako quite powerful. Also I didn't had problems avoiding enemy attacks. Although it's quite hard and annoying since poor controls. Otherwise Mako can kill hordes of poor infantry and few Geth vehicles.

Remember not to rush another fight after you finished one. Reload your shield and things get a lot of easier. Mako has quite powerful shields too you know :)

I spent the entire first play through now knowing the Mako had a cannon. It is so much easier when you know it has one.
 
It's not a matter of avoiding enemy attacks; it's that the enemy has perfect aim at ranges where the player struggles to see the enemy, let alone aim. Yes, the Mako's cannon has a much faster projectiles, so you could argue it's balanced. But it's hard not to see it as uninspired gameplay.

Again, I have no problem avoiding damage; side-stepping or jump-jetting to avoid plasma shells and rockets is easy and simple. But that's the problem: I'm in a all-terrain, rocket-assisted, cannon-wielding, shield-protected super Hummer, and the best way to fight is to stay in place, hop over rockets, and shoot at medium range? If that's uninspired, I don't know what is.
 
I spent the entire first play through now knowing the Mako had a cannon. It is so much easier when you know it has one.

Heh quite true :D I got bit of frustrated when I engaged first Geth vehicles with just laser rifle gun (or whatever it is). After few deaths I realized there was a cannon.
 
Heh quite true :D I got bit of frustrated when I engaged first Geth vehicles with just laser rifle gun (or whatever it is). After few deaths I realized there was a cannon.

Geth don't have vehicles. All the larger things are Geth, they have no little geths in them. With exception going to the drop ships which are living and have little geths in them.
 
Geth don't have vehicles. All the larger things are Geth, they have no little geths in them. With exception going to the drop ships which are living and have little geths in them.

That's the other thing: Geth don't move. Armatures and Colossi have legs that could straddle small mountains, but they never, ever use them unless you happen to smash into them with your Mako as you're blasting through their formation. Then they use them to get up, but will they use them to give chase? Nope.
 
What really grinds my gears is combat in the Mako.
I've determined that the game is vastly more fun if you think of yourself as a sort of Space Berserker, with the Mako as your longboat. You don't want to fight in it, you want to drive it up to whatever it is you want to kill, possibly running a few of them over, and then start shooting people.

This has a few benefits:
  • It's vastly more fun.
  • It's vastly more suicidal, and will correspondingly give you a longer play experience.
  • Despite the above, it's actually often easier too.
  • You get three times the experience points.
  • You apparently get more loot.
Alternately you can snipe people from long range. During one of the side quests I had fun taking out missile turrets from 400+ meters using explosive shells and Assassination. Hauling around a spare set of Thermal Armor or the lower environmental suits (they're all a kind of mustard yellow) is quite nice for letting you do this on hazardous planets, though the weak armor discourages aforementioned berserker run.

Generally, I don't know what the hell they were thinking with the Mako. I think the main problems are that its steering is context dependent, instead of absolute (like say, Grand Theft Auto's). If they switched so that driving in a direction always made you drive in that direction rather than changing depending on where you were looking, it'd be much more intuitive. Other problems are that the reticle sucks (why is it blue--the hardest possible color to see on most planets--and why doesn't it turn red when an enemy is highlighted?) and that so does the zoom function. If these issues were addressed it could actually be a decent vehicle.

Oh, and Thresher Maws. They could actually be fun if they didn't have a chance of insta-gibbing you.
Much like Armatures and Colossi, they're actually often easier to kill on foot when you're a decent level (20ish+). I guess if you were ballsy you could do it earlier. Though it's not particularly difficult to do it in the Mako occasionally its stupid handling screws you and you get hit by acid spray (which, by the way, can sometimes teleport through hills :crazyeye:). As long as you circle strafe around out of their melee range you aren't likely to get hit--if you double back your party probably will though, but no big deal.

This bit is mostly from the other thread, but I figure it's prudent here anyway:

Weapons and armor are pretty much no-brainers (Spectre X and Colossus / Predator L/M/H), but weapons mods have some play. Who uses what? Personally, when possible later on, I go:
  • Assault Rifle: Scram Rail, Scram Rail, Snowblind
  • Shotgun: Scram Rail, Scram Rail, High Explosive
  • Pistol: Frictionless Materials, Combat Optics, Cryo
  • Sniper Rifle: Scram Rail, Scram Rail, Sledgehammer
Typically using weaker equivalents if not available. A Snowblind AR chews through big enemies (Armatures, Colossi, Threshers) and simultaneously really screws with their aim. An HE Shotgun is like a free "Throw" biotic ability (basically becomes a grenade launcher, and far more effective than the actual thing), and the Sniper can take most people out in one shot, even on Insanity. For clearing out troop positions HE is sometimes better in the Sniper. The Pistol is mostly backup unless you don't have Assaults or Shotties but is good damage if that's the case. I'm curious if anybody has come across any combinations they think work well.

Also, it seems to me like Electronics is one of the more useful skills you can equip on anybody once you've unlocked it for addition (mega-shields) and the same with the Shield Battery / Modulator / Interface. You can get well in excess of 750 Shields and it takes a whole squad to crack your battery. If it's paired with Shock Trooper on the Soldier or (I believe) Vanguard, Shepard becomes a tank that even Wrex absolutely pales in comparison to.

Lastly, on my rambling list of observations: melee is actually pretty damn useful. Especially against Husks and Creepers. Run up, knock'em down, run back. Repeat. Let your squad shoot them up in the meantime. If you don't have a "kill tunnel" you can lead them down, are really low level, have crappy equipment, or even if you're pretty kitted out, it's an extremely handy way of dealing with masses of them.
 
Apologies for the necro, but can anybody tell me what the point of no return is in terms of finishing up side quests?
 
Do not do the Reaper IFF mission until you have gotten all the quests done that you want to do before the mission, they will all be available afterwards too though.

Since you can replay characters it isn't a big deal if you mess up the first time around and get people killed (starting a 2nd playthrough gives you a tonne of bonus resources and you get to keep your guns and level).

However it is a good idea to do all of the loyalty missions and get as many upgrades as you can before doing the Reaper IFF and, especially at a higher difficulty, making sure the mini-nuke launcher is charged up for the end game boss.

Spoilers (kinda)
Spoiler :

After the reaper IFF mission you have time to do Legion's loyalty mission (you get him during the IFF mission) and maybe one other mission before your crew is abducted. To save all of them go into the omega relay ASAP! Otherwise half of them die.

During the endgame mission you get to choose a few of your companions for certain tasks, choose wisely because choosing the wrong person will get them (and possibly others) killed.

You want to ensure you leave some tough squadmates in the group, as they all have toughness 'levels' that affect their chances of getting killed, though only one really has a random chance of dying unless you unbalance tough vs not-so-tough badly.

More spoiler kinda
Spoiler :
The best person to send back after rescuing your crew as an escort is Mordin, as he is the 'squishiest' and most likely to randomly die later on.
 
I don't know what you're talking about, so I'm going to guess you think I'm talking about Mass Effect 2. I'm playing the original and I just finished the third of the first three planets (Feros, Noveria, that other one). I'm about to go to Virmire but I'm afraid that the game will debar me from finishing up my quest log.
 
Sorry I'm so used to everyone talking about the first one.

After Virmire it is your last chance to complete assignments (and there are a couple of new ones) in the Citadel and then you won't be able to return. You can still complete every non-citadel quest after leaving the Citadel and before heading to Ilos (point of no return).

Feel free to do as many as possible before Virmire though. You'll also want to have gotten a really high (if you haven't maxed it already) paragon or renegade bar before Virmire (so you can not kill someone whom, if it dies, is replaced by a boring dude in ME2).
 
I don't think it's maxed. It's at about 80% I think.
 
It doesn't matter how high your paragon/renegade score is before Virmire, just that you have a score of 8 on either Charm or Intimidate. Unlike ME2, your Paragon/Renegade score isn't directly connected to your ability to pass Charm/Int checks.

Alternatively, do Garrus', Wrex's, and Tali's side quests before going to Virmire. Tali's side quest is UNC: Geth Incursion in the Armstrong Nebula (get the geth data on the fifth world, Solcrum). Garrus' is the one involving Dr. Saleon, and Wrex's is the aforementioned armor quest. All of these affect import into ME2.
 
Ah, I just finished Virmire without doing Tali's or the Cerberus quests. I'm going to finish those up before Ilos. I have max paragon and charm and the other side quests done, though. Wrex survived. Though for some reason the game has registered that my female Shepard is romancing Liara. Squick.

Think getting all the Matriarch scrolls and other stupid MMOesque grinding quests are worth it? I'm something of a perfectionist (at least in terms of storyline related things) but Mako levels are so boring I'm pulling my beard out.
 
Only do them once, just to say you have; after that, they totally aren't worth it except as an experience and credits farm. And you don't actually need a credits farm after Therum (or your first plot world, if it isn't Therum) anyway.

Liaramancing is pro because it makes the Shadow Broker DLC for ME2 awesome. Besides, at least she isn't a rasist or annoyingly awkward.

I'm not sure if the Cerberus or Tali quest completions register if you complete them after Virmire. In fact, I think it's impossible if you haven't already told Kahoku about how a thresher maw wiped out his missing men, without which you can't complete the first of the three quests.
 
I already finished the Kahoku sidequest, if that's referring to the admiral that sits in Citadel Tower and asks you to investigate what happened to his men. That would suck if the quests for some reason aren't registered after Virmire.
 
Most of the hidden missions don't carry over in a save file transfer, though. The rachni quest line in Styx Theta and Argos Rho definitely doesn't, for instance. (Which is good, because those missions are annoying.) I think there's only one mission that carries over that's not on this page, and that's the artifact that Sha'ira gives you after helping out with Xeltan that you fit into the monument on Eletania (aka the "pyjak planet"). And nobody knows if that will/won't affect anything in ME3.
 
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