Massive PTW Preview Update @ GameSpot

Originally posted by ERIKK
Their conclusion about a missing Pause -button is very well stated. I think this option is a must in these type of games!

Um... the game pauses when you press the PAUSE key...
 
sounds like a stressful game, meant more for warmongers than those who like to play the whole game.

that diplo thing above, about continuous attempts to contact other players, appears more of an annoying exploit rather than an actual strategy. hopefully there won't be too many annoying exploits, but i am sure those 'clever' players will find those that are there.

and does the ai take over a human civ if they back out of the game?

i have never played games on-line. currently i am living in a city size 8 or 9 and in one of the outer radius rural river squares. can't get dsl (too far a way from city square), and cable access is at least two months away. have v92 dial-up, is gaming on-line possible with this? is it so slow to be annoying or a disadvantage? i get impatient and hate having to wait.
 
Originally posted by Mike B. FIRAXIS


Um... the game pauses when you press the PAUSE key...

LOL i cant believe the guys at gamespot didnt try that :eek: :crazyeye: :rolleyes: :D :lol:
 
Has anyone noticed the adds on GS for PTW?

"Capture Madrid,
Conquer Ghengis Khan,
Invent the Internet.
Not bad for a lunch hour..."

One hour playing civilization.... riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight!

Methinks the advertising agency needs to learn about the user base a bit :D
 
Originally posted by Hellfire
Methinks the advertising agency needs to learn about the user base a bit :D
Umm.. that's one of their big advertising points with PTW, they have revolutionaized the Turnbased Multiplayer experience. Now you can play a short game of civ and complete it during 1 day, instead of multi-sessions.

Which is something atleast I think is something good (You can still play a game of normal 40 hour Civ in Multi)
 
Just wondering, wouldn't you still be able to see what your opponents have indirectly? I mean as far as techs and luxuries go, you should only be able to trade what your opponent doesn't have right?
 
Originally posted by Dominix
Just wondering, wouldn't you still be able to see what your opponents have indirectly? I mean as far as techs and luxuries go, you should only be able to trade what your opponent doesn't have right?

Refusing to trade doesn't meant he don't have the resources, i for one, would never trade Iron to a player playing the Persian:D
 
I think Dominix' point is that if you have iron, then you can also indirectly see whether the opponent has iron as well. If you have the option of trading him iron, then he doesn't have it already, simple as that.

If you don't have it yourself, then there's no way of knowing whether your opponent has it (besides asking).

Similarly with techs, if your trade panel shows that you can trade your opponent iron working, then you also know that he doesn't already have it.
 
Originally posted by Copernicus
I'm happy that you can't see what your opponent has available for trade.

This is partly good and partly bad. This is good if you want to "play poker" but I think it would make trading more tedious in mixed human/AI games. When you want to get a luxury from the AI, you say, "What will you trade me for 100 gold" and the AI offers a territory map. Humans, of course, can chat and say exactly what they need.
 
When you are dealing with the AI it will work as it does in SP i.e. you will be able to see everything they have. It's only other humans who don't reveal their cards.
 
Thanks Warpstorm. Sounds like a good trade interface then.

"Scammers" may find PTW a fertile garden for their tricks. Suppose that the scammer has two techs to trade and there are 4 other human players, each with a default tech the scammer does not have. The scammer could pretend he had all 6 techs and write 4 emails to the others offering to trade them, even though he really has only 2. Then if some of the players agree to some of the trades (via chat or email) he can make the necessary deals to do the actual trades. I think this would be more likely to occur in an email game, because in simultaneous or turnless it would be easier to call his bluff, but with a time limit on moves you never know.
 
Originally posted by Grey Fox
Umm.. that's one of their big advertising points with PTW, they have revolutionaized the Turnbased Multiplayer experience. Now you can play a short game of civ and complete it during 1 day, instead of multi-sessions.

Which is something atleast I think is something good (You can still play a game of normal 40 hour Civ in Multi)

Exactly. You can play an MP game in normal "Civ" style, or you can configure it to play a game that might not last 10 minutes. And an hour is totally doable. Lunch may never be the same!

Consider these settings:
- Regicide
- Tiny map, panagea, 60% water
- 3-4 players
- "Fast" turnless mode
- Accelerated production

Trust me -- this game can easily end in 10 minutes, especially if one guy rushes while another guy is using his king unit to scout.

This game goes faster than an Elimination game because in Elimination you are so freaked out about establishing a city that doesn't already have massive defensive protection. Kinda like how fewer accidents happen when driving in the rain, since people are more careful.

--Yelof
 
Originally posted by Sir Yelof
Exactly. You can play an MP game in normal "Civ" style, or you can configure it to play a game that might not last 10 minutes. And an hour is totally doable. Lunch may never be the same!

Consider these settings:
- Regicide
- Tiny map, panagea, 60% water
- 3-4 players
- "Fast" turnless mode
- Accelerated production

Trust me -- this game can easily end in 10 minutes, especially if one guy rushes while another guy is using his king unit to scout.

--Yelof

Yeah, okay, but what percentage of CFC players are actually going to WANT to play a game that looks like that?

The damn thing will be over before anyone has even found themselves a saltpeter pocket! And yes, I would like to see an all-medieval, multi-king regicide mod set in England during the Wars of the Roses :D ; but that would be so you could have an intricate, "Kingmaker" style game, not something where you bash each other's heads in for 20 minutes and then move on.

Don't get the idea that I'm knocking PTW here, I'm QUITE excited, but it just seems as though a lot of the MP options change the nature of the game a bit TOO dramatically to catch my interest, is all.

R.III
 
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