Master of Magic Mod?

Rilauven

Chieftain
Joined
Apr 12, 2006
Messages
4
Location
Florida
Now that the SDK tools are out.. Would it be possible to make a Master of Magic Mod/total conversion? The major hurdles would be global spells (Wonders that require maintainence) and tactical combat, which would require new bits of code to be implemented.
 
Tactical combat would be a huge hurdle that would take months to implement. Global spells would be much easier.
 
Personally, I think the global spells could have been done before the patch... actually now that I think of it, it would have been pretty easy to do.
 
Tactical combat is having a little mini battle play out whenever two armies fight eachother on the main map. So imagine it as zooming in on a battle going on so that you can control where the actual troops move around when they're fighting. That was a really bad explanation, sorry. If you've ever played MOO its the same type of thing.

I actually don't think that tactical combat would be completely necessary for a release of a MoM mod. You could set everything up and then add tactical combat later on if it was feasible. Actually thinking about it more though, I think it would be fine to just play Fall from Heaven. A lot less work ;)
 
get a decent team and implement tactical combat!!! that shouldnt be sooo hard!

It would be useful to almost all mods and would add another level of fun to civ!
 
Actually, having worked at coding a battle system from scratch before, it would take a considerable amount of time to do. Once done, however, it should be easy to add to any mod.
 
I say go for the tactical combat. At least for me, it's the feature that made Master of Magic. Ah, the wonders of an invisible flying Great Wyrm...

The other real hurdle that's got to be dealt with would be the two realms--Arcanus and Myrror.

...In fact, one would probably want to handle the multiple planes first; once you've figured out how to get two full-fledged maps working side-by-side, I imagine it wouldn't be much harder to set up a third map for the tactical combat engine, especially since the battlefield doesn't have to be very large.

Then, you "just" have to define the combat mechanics, and create a buttload of new graphics for the terrain, units, spells, etc. Fortunately, the Civ IV combat engine already has many of the features needed for the figure-based units in Master of Magic.



Of course, probably the most efficient (yet difficult to achieve) way to build the combat system would be to create something based upon, but entirely separate from, the map engine. That way, you could have the playing field itself hard-coded into the game core, expose a bunch of the functions to python for modibility (modding a mod?), and avoid having to bloat up the map data and XML for the battlefield terrain properties, etc.



As I've stated many a time before, though, this is all no more than just speculation; the very little programming knowledge I have isn't even in Python or C++, but rather Java... Heck, I can't even remember anything from the Visual Basic I learned in Programming I in high school (and the Java was learned in Programming II :P ).
 
Gunner said:
Tactical combat is having a little mini battle play out whenever two armies fight eachother on the main map. So imagine it as zooming in on a battle going on so that you can control where the actual troops move around when they're fighting. That was a really bad explanation, sorry. If you've ever played MOO its the same type of thing.

I actually don't think that tactical combat would be completely necessary for a release of a MoM mod. You could set everything up and then add tactical combat later on if it was feasible. Actually thinking about it more though, I think it would be fine to just play Fall from Heaven. A lot less work ;)

do you mean like in the total war games?
if so that would be fantastic! insane, but welcome
 
I tell you, that combat system would make civ4 the actual ubergame! it would be perfect, could be based on the actual map engine, with my regiment mods and my unitgraphics, we would have something to fascinate and fill out the tactical combat with life. all we need is someone or a team which can take the effort of programming a pop up minibattle map, where all units in a stack are split up onto the deploy zone and perhaps they can only walk one tile, can make ranged combat more tiles away and flanking with cavalry into the side of a regiment wouldinflict more damage!

I cant program, i am totally focused on art (now that i improved a little bit in making skins).

So come on guys, when its done you are heros!
 
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