Hello again! First, the promised FAQ:
- Hey, whats that Worlds of Magic thing?
- Worlds of Magic is a turn based strategy game in development, designed as a spiritual successor of the classic Master of Magic DOS videogame.
- What do you mean with spiritual successor?
- Worlds of Magic is trying to capture the true spirit of MoM. 4X game play in a fantasy world heavily dependent on magic. Units, heroes, spells, cities, random maps, multiple planes. It's all going to be in WoM.
- Does that mean you are working on a retro game?
- The game will have the classics flavor, but it's being designed with a modern engine (Unity3D). We hope to give it a classic feel, but with all the modern trimmings.
- How do you plan to distribute the game? Will it be open sourced?
- The game won't be open sourced, for sure the game will be available by digital distribution channels. If local distributors will be interested in retail version, we'll certainly consider it.
- How much do you plan to charge for it?
- Just a handful of rupees. We will do our best to make this game really affordable.
- What do you mean with the D20 system? D&D stuff?
- Not exactly. The D20 system is a ruleset released to the public under the Open Game License and could be considered version 3.5 of the AD&D rules. In some places WoM sticks to the D20 rules. In other areas, such as magic and spell casting, it uses a D20 inspired system making use of mana points.
- What platforms are you programming the game for?
- For PC, Mac and Linux, we are also planning an iPad version.
And then, few later updates and questions.
Planes
As you probably already know Worlds of Magic is going to boast a number of different planes. These are going to be:
Prime Material (A normal fantasy planet)
Paradise (Life)
Shadow (Death)
Air
Earth
Fire
Water
During game creation you'll more than likely be able to pick the number of planes (from 1 to max) and control what planes may be created and whether or not a plane can repeat. That is to say, might you get two or three prime material planes or two shadow planes. The planes themselves can almost be considered planets.
Read more
here
Independent Empires
Here's the idea. Each independent city has a limited AI (as they all must anyway). It builds units to defend itself, builds buildings to better itself, sends out raiding parties to enrich itself, etc. Now, we give this AI a random ambition element. The bigger the city gets the more likely it is to get ambitious. Once that happens it receives (however we work it in the code) an AI upgrade. This AI can have some real random elements in how it plays, but it uses no magic. The idea is that some civic leader has risen through the ranks to found their own small empire. Once this happens an announcement is made that the empire of such-and-such has just been founded. The new empire AI starts playing like any other AI. It looks for cities to conquer, settles new cities, tries to eliminate it's opponents, etc.
This new AI empire could even start hiring heroes and causing real trouble. Now, this runs into another debate about whether we should use custom or predefined heroes, but we'll discuss that in another thread.
The basic question is this: How would you feel about getting stomped by a random AI that couldn't even use magic?
Read more
here
Unlockable content
School 1: I bought it! Why should I have to work to play it my way?
Good point! I generally agree that if you paid for a game you should be able to enjoy it your way. If you want to set the difficulty on I fell asleep playing it while watching TV, but I still won. that's up to you. It's not my play style, but I'm not the game police.
School 2: If I can just have everything from the start why bother working for it?
Good point! I like to earn things with e-sweat, e-blood and e-tears (I hardly ever really cry over a game anymore). As soon as I start a game I set it on impossible and take it on at it's best. If you can earn something I go after it.
You see the problem here? Both are right. There's nothing wrong with either. So, how do we do both?
Read more
here
Well, more questions? Any ideas?
