I ahve to admit to having some trouble with this mod. I trying it on the equivalent of Emperor.
I've tried it three times. In all of the games, I've had a cramped starting position. In my second game, by the time I built my first settler, Arial had about 5 cities and was smoking. In my last game, on a normal sized map, I was surrounded and had trouble getting even a third or fourth city (fortunately the AI did also).
With three trials, this can be bad luck; is there any aspect of this mod that makes it tighter at the start? On top oof this, it seems like the AI's are pretty aggressive.
I think there is a civilpedia error. When I look up the characteristic of having the races as resources, the civilopedia says that building the 'free' wonders let you draft the race unit; in reality, they give the player free units.
Incidentally, for flavor, we should probably play MoMy with few opponents. In real MoM, the they advantage you have esepecially of being on Myrror is that you have a lot of time before running into the other wizards. Of course, with Arcanus destroyed, this would probably be harder.
One other question -- why not stick with creatures/monsters in the original game? That is, why not give Nature magic war bears instead of Gnolls, Basilisks instead on Ents, etc?
To Drift and the others, thanks for the TLC you gave this Mod.
Breunor