Master of Myrror Fantasy Mod 2.0

Drift said:
- Storm Giant :p (aaglo said 'no' to it once before, but I'm tenacious)
Uh :) , well, I suppose you'd like this one to be something like in actual MoM? Or something like a norse god of thunder? I think I could look into it, and see if I can come up with something... :mischief:
Drift said:
- Ghost (something with civ-colors. I kinda like the graphical style of my current ghost (the eerily bright, green tinted princess), but I don't like the fact that it's a Princess waving her wand.)
So, a warrior-ghost, but not a see-through-one? With what kind of weapon - sword or axe? I suppose you could consider it to be on my todo-list :)
 
aaglo said:
Uh :) , well, I suppose you'd like this one to be something like in actual MoM? Or something like a norse god of thunder? I think I could look into it, and see if I can come up with something... :mischief:

You can make it anyway you like. I have full confidence in your artistic vision. The playmobile Thor I linked for reference was just a random storm giant, not a request of unit's visual appearance. :)

So, a warrior-ghost, but not a see-through-one? With what kind of weapon - sword or axe? I suppose you could consider it to be on my todo-list :)

Well, I was actually hoping for a more ghosty attack without a weapon. You know, magic style. I'm sure you could come up with something cool for it. :)
 
Finally took the time to register herein...

As I got Civilization III solely for the purpose of playing the Warhammer and MoM mods I might say this as a starter :
A thousand hails to Drift for this awesome mod. It has been cutting my sleep down to 3 hours a night for the past week... great.

Just downloaded the Sorcerors expansion, might try it tonight.

Oh, and of course count me in in the impatient waiting queue for The Fall of Arcanus :)
 
Spider Mastery builds Black Dragons - My poor enemies ^^.
The dimensional rift also produces not the correct unit.
This is the biggest bug I found so far, that means: GOOD WORK, nice MOD!
 
@Erich Zann

Thank you very much. Hearing things like that means a lot to me. :)

@ichbinsehselber

Those bugs have been fixed months ago in the latest patch
 
@grimogre

Sometime in (late) July is my best guess. I've done some work with the mod lately, but it's slow going. It's summer after all and I have a lot of other duties as well.

I do hope that it'll be done before September as if it's not done by then, it will probably be released as a cut down version. Meaning that the whole Fall of Arcanus thing will be scrapped and I'll release just the regular MoM 2.0 with the two play modes (buildable race units and regular). Let's hope it won't come to that, but I have to be honest about it and say that it's possible. All depends on how much I can get done during July.
 
:spear: In the third week of October 1994 I got my Master of Magic.It crashed and crashed.What kept me going were the tactical battles.With over 200 army types,210 spells,80 items of magic and 35 hero classes.To this day I don't think that any PC game has matched that kind of variety.My 486 had more than enough power to play the game.Explore and Conquer Magical Worlds.It's a game that never got it's due respect.:spear:
 
grimogre said:
:spear: In the third week of October 1994 I got my Master of Magic.It crashed and crashed.What kept me going were the tactical battles.With over 200 army types,210 spells,80 items of magic and 35 hero classes.To this day I don't think that any PC game has matched that kind of variety.My 486 had more than enough power to play the game.Explore and Conquer Magical Worlds.It's a game that never got it's due respect.:spear:

I think the game got a LOT of respect. It is in the Computer Gaming World HAll of fame. A recent poll one of the magazines had listed it as the game most voters wanted updated.

Many people feel to this day it is the best strategy game ever made. It splits people. Probably no game ever had its choices or depth. But the BUGS -- Oh my! People complain about bugs in CIV III Conquests!!

Breunor
 
I ahve to admit to having some trouble with this mod. I trying it on the equivalent of Emperor.

I've tried it three times. In all of the games, I've had a cramped starting position. In my second game, by the time I built my first settler, Arial had about 5 cities and was smoking. In my last game, on a normal sized map, I was surrounded and had trouble getting even a third or fourth city (fortunately the AI did also).

With three trials, this can be bad luck; is there any aspect of this mod that makes it tighter at the start? On top oof this, it seems like the AI's are pretty aggressive.

I think there is a civilpedia error. When I look up the characteristic of having the races as resources, the civilopedia says that building the 'free' wonders let you draft the race unit; in reality, they give the player free units.

Incidentally, for flavor, we should probably play MoMy with few opponents. In real MoM, the they advantage you have esepecially of being on Myrror is that you have a lot of time before running into the other wizards. Of course, with Arcanus destroyed, this would probably be harder.


One other question -- why not stick with creatures/monsters in the original game? That is, why not give Nature magic war bears instead of Gnolls, Basilisks instead on Ents, etc?

To Drift and the others, thanks for the TLC you gave this Mod.

Breunor
 
Breunor said:
One other question -- why not stick with creatures/monsters in the original game? That is, why not give Nature magic war bears instead of Gnolls, Basilisks instead on Ents, etc?

To Drift and the others, thanks for the TLC you gave this Mod.

Breunor
Ummm ... because the units that you describe are unmade ... so cannot be used :rolleyes:
 
Breunor, one reason that the AI grows so fast, especially the Nature mages, is that they are Agricultural and has no starting tile penalty. This was the case in 1.0 at least, don't know if that's been changed or not...
I'm sure Drift wouldn't mind if someone made a war bear. :) And LOTM wouldn't mind either. ;)
 
@Breunor

Maybe you should try a lower difficulty setting? MoM is quite different from Civ3 after all so maybe you just need to find a difficulty setting that suits you?

I'll take a look at the civilopedia, but I don't think it says anywhere that the free wonders lets the player draft units.

I would like to use as many MoM units as possible, but if the units haven't been made, it's rather hard to do so. I've also underlined from the day one that the mod isn't about recreating original Master of Magic.

Thanks from the feedback. Hopefully I didn't sound too abrupt. I'm just busy at the moment.

This would also be a good chance to note that the mod won't probably be done in July. I'm through with giving promises of when it should be done. I will hopefully finish it one day, but if I won't then I won't. Too much things to do in real life for me to fret about a mod that was essentially finished last summer. For some strange reason I just couldn't stop working with it despite it being in pretty nice condition already. Don't get me wrong, 2.0 is superior to 1.0 in all ways. It just isn't THAT much better to justify all the work and stress it has caused.

Well, no worries. If I can't get the ambitious Fall of Arcanus done, the regular 2.0 with a choice of buildable/summoned race units is pretty much finished already. If September starts drawing too close, I'll just release them and forget about the expansion (which will be a pity as it was looking real nice).
 
Hi Drift!

I appreciate your posting back to me!

Yup, I play on Demi in Civ 3, about to go to Diety, so I usually go down 1 (to Emperor) the first time.

I'm in my fourth game, and it is GREAT! I'm playing Lo-Pan. It's a 'normal' start, without crowding. I'm now in thirs place among the wizards I've found, 9 out of 15 -- Freya is in first and Merlin second. Maybe I'll try Monarch next time if I lose, but I'm starting to get the hang of it ....

I may lose this one, but it is exactly what I want -- it will be a tough fight and I definately have a chance!

I think the bad entry in the Civiliopedia is probably for Goblins. Check out the low level goblins like the Snortlings. I think it talks about drafting.

I really like how you HAVE it necessary to change standard Civ tactics, which is probably why I am having a tough time.

Anyway, it amazes me how much TLC you put into this. I was a BIG TIME MoM player, one of its best known players and defenders. I won MoM at the highest level over 200 times. Not only does your mod bring back fond memories, but it is just an ass-kicking mod on its own!

Thanks so much!

Breunor
 
Bump!

Hi Drift - how's things going with this mod :) ? Is the due-date of Drift jr. getting near already :) ? And are you thinking about starting a settler-factory with missus Drift ;) :p ?

Keep it up :thumbsup: (in order to keep the missus happy ;) )
 
@aaglo

Things with the mod are going... badly. I've got too much to do at the moment to concentrate on the mod so I have no idea whether I can finish it before the due date of Drift jr. hits us. It's 5th of September by the way so there really isn't much time left. And there really is no telling if he/she decides one day during August that he/she has waited long enough already.

But yeah, I don't know how I'm going to pull the expansion off. I'll need to sit down and really look at what needs to be done and whether I have the time for it. I would really like to finish the thing as I'm really excited about it, but it just feels like I lack the time. I'm going to try though -- maybe next week after one summer exam that I have on Tuesday. It would be really shame if all your new units and my cool plans wouldn't materialize as a kick-ass expansion.

Settler factory? Well, depends on how quick a manufacturing rate 'a factory' requires. There are definite plans of pumping out more settlers, but let's take them one at a time. ;)
 
Don't try to rush it Drift. I'm putting together an expansion for my mod and I'm just doing it a little at a time when I have time. I would rather wait another 6 months for a good expansion instead of a few weeks for one that is missing what you wanted done. I thikn there will still be a lot of folks playing Civ3 even after Civ4 is out.
 
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