zafyro said:
what files should i modify to be able to pay in with a spanish version of civ III. I can translate them and send them to you to post with the downloads.
zafyro
I can tell how it seems to work with german version.
Problem is, that parts of the normal unit files are used(i suspect sound and some animation procedures) and the MoM mod names the place those files have in the english version of civ.
E.g. upon start of game the error "cannot find file '/art/unit/settler/settler.INI' game quits now" is produced, since in a non english version the files are named differently, e.g. in german version its /art/unit/siedler/siedler.INI.
All this for this mod misnamed files are in (original civ dir)/art/unit.
The mod can be made working by creating copies of the needed directories and files using the correct english name.
So for example for the german version one creates via windows explorer a copy of (original civ dir)/art/unit/siedler and writes it in the same directory((original civ dir)/art/unit). It's then called "copy of siedler" or "Kopie von siedler". Then one renames it to "settler", opens it and renames the file "siedler"(the .INI is not shown in explorer) to "settler".
The same has to be done for "bauarbeiter" aka "worker" and in principle all other units that are used, i'm still not through, but can play the first 100 turns without crash.
Maybe the same thing has to be done for a few files in (original civ dir)/conquest/art/unit, but i do not know that, i think i have the english version of conquest anyway.
If its not obvious, which is the correct dir, search the unit directory for files containing the original english name, as only the .INI file has a different name.
E.g. when the error asked for "../battleship/battleship.INI" i first looked into the directory ../kriegsschiff and saw there were a lot of files starting with "manowar...". So i knew this is the correct dir to change, when game wants ".../manowar" and instead i looked into /schlachtschiff and found there files starting with "battleship", so i knew this is the dir ihave to copy, rename and rename the file in it.
The fast and easy solution would be, that someone with an english version just puts his entire directories (original civ dir)/conquest/art/unit and (original civ dir)/art/unit somewhere to download, then one can just copy those files into the correct directory, then the mod should work.(I suspect this does not violate copy rights)
The original civ is not affected by this, as the original files still exist.(As long in your language the name for battleship is not warrior or something like this).
Greetings Carn