Master of Myrror Fantasy Mod 2.0

Originally posted by Drift


Yes, hopefully. It's something of a current topic at the moment as last night, 24 people were killed when a bus bound for Lapland collided with a truck in central Finland. It was so slippery that the rescue teams had trouble walking on the road.

All victims were young people going skiing to Lapland. :(
:sad:
 
I'm amazed this was "blown up" (not the right words, but this isn't Swedish, after all...) as large as it was here, as it wasn't in Sweden, after all...
I hope you use a seat belt in the bus...

Well, love from your neigbours... :love:
 
This is a great mod.

Makes one want to play civ again. Just great.

Only problem I have is not being able ot build the coastal fortress.

Since we (roommate) and I only downloaded it 2 days ago, we should have all the right files.

Just a great game though.
 
Found a new bug.

I put the fireball things, rebased, unto a ship.
tried to off load to shore and crashed the game.

also since I downloaded this game like three days ago. how come the mom.biq update was not part of it.

Cause i downloaded that and still the fortress cannot be made.

Do I need to start a new game to get it to work?
 
I think the download on the first site including the various patches do not include those last quick fix for the coastal fortress bug.You have to replace the .biq manually and a new .biq only affects new started games.

Don't konw about the fireball crash, because I don't run in this situation until yet, but what kind of crash is it? Any error or simple to desktop?
 
Fantastic mod! I hope animated sparklies for the magic nodes is added. I figure they could be done in the same way that Volcanoes animate on the map when they erupt.
 
Drift is on vacation so don't feel ignored if he hasn't responded. He'll most likely jump right on it when he gets back.
 
When you try to offload the fireblast things. it crashes and locks the game.

You have to do three finger salute to end it.
 
Well, I'm back. Trip was a safe one although we did see a couple of elks crossing the road (we had our own car), but it was during the day and they were pretty far away. Weather was great, but the wind at the slopes was so bad and the tickets so expensive that I ended up skiing cross country style the whole vacation. Definite high point of the trip was conquering two fells during one trip - the other via a brutally steep Pirunkuru - Devil's Pass. :)

@michellembrodeu

Coastal fortress bug can be fixed by replacing mom.biq from Civ3\Conquests\Scenarios\ with the one attached to this post. Or you can wait untill I finish the next larger patch. Should be in the next few days.

About the spells crashing the game when rebased onto ships and then moving them into land square... First of all, spells are immobile units so you shouldn't be able to move them into a land square from a ship. They are meant to be moved around by re-basing them. To be honest, I didn't realise it was possible to rebase them onto ships. I'll have to dig into this one and see if I can do something about it. Thank you for bringing this up and thanks for playing. :)


Well, like I said, bigger update should come in the next few days. Stay tuned. :)
 
If you tag units with the "foot unit" flag
then make the ships have "load foot units only" flag
then make sure spells are not flagged "foot unit"
that should do it.
 
@tjedge1 & TLC

Thanks guys. :)

I was thinking along the same lines, but haven't yet tried anything out.
 
Hello everyone

since the mod looks so nice I downloaded and installed it.
It doesn´t work though so I´d really appreciate help. The error I get is

File not found

"art\advisors\Vlad_all.pcx"

the game will now blah...

I did everything as instructed; installed mom.rar, the leaderheads, patch and update and the terrain graphics,.

Did it again too after a complete reinstallation of Civ 3 + Conquests.
(And downloaded the files again just in case...)

Btw, in the "art\advisors" folder, there are no files after "tombking"...

Any help or idea would be really appreciated
 

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Sounds like your extracting software can't handle MoM.rar. Art\Advisors\ should definitely have files after Tombking_all.pcx Since you downloaded the package again, it shouldn't be corrupt either.

What software are you using? WinRar is free and should work 100%. You can get it from here: http://www.rarlab.com/

Hope this helps. If not, say so and we'll try to work this out. :)
 
it works !

I was using WinAce *grumble*

WinRar worked just fine - many thanks for the fast reply

going to play now :-)
 
Nice to hear I could help. :)

I've been finding it hard to focus on the project last few days - been busy with RL. The update will come, but I can't promise when. Soon though. :)
 
Is there a version of this mod that will work with civ III gold edition, not just conquests?
 
Originally posted by posty54
Is there a version of this mod that will work with civ III gold edition, not just conquests?

No. :(
 
New patch is coming soon. I'm putting finishing touches on it and I've requested ftp access from Thunderfall. Patch size will be 26 megs (it includes the new terrain graphics - I want to lessen the amount of downloads required for new players)

I've rearranged the wizards a bit more. Here's how they look
mom_mages5.jpg


Lo Pan replaces Darloc (Sauron) and Raven replaces Beorn. Now only Mordja and Vlad are mages that aren't from original Master of Magic. I have no plans of replacing them though as I like them a lot.

Traits of different mages were changed a bit. Each type of mage (death, chaos, nature & life) have their basic two traits and a bonus trait from one of the other branches:

Death mages
Mordja - Rel, Com, Exp
Rjak - Rel, Com, Mil
Vlad- Rel, Com, Sci

Chaos mages
Tauron - Mil, Ind, Exp
Lo Pan - Mil, Ind, Sci
Sss’ra - Mil, Ind, Rel

Nature mages
Tlaloc - Exp, Agr, Mil
Raven - Exp, Agr, Rel
Freya - Exp, Agr, Sci

Life mages
Oberic - Sci, Sea, Mil
Merlin - Sci, Sea, Exp
Ariel - Sci, Sea, Rel

There are also a lot of smaller fixes including all the ones I outlined on page 7.

Stay tuned. :)
 
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