Drift
It's a boy!
@Klyden
I haven't received any savegames from you. Did you send them to driftwood@sunpoint.net ? Maybe you should just post them here?
As for the feedback...
I won't go through with the life mage enslave. In civilopedia it was explained as converting, not enslaving, but it is probably too strong. I'll change the victory points. I have no clue about them so I'll just trust your word
My new tech costs were a bit too cheap. I just played a game as a nature mage up to the latter portion of the first era and I was making progress a little too easily. I did get an amazing start and was dominating the game, but still - a little too fast. Other than that, it played rather nicely apart from the other mages being really wimpy. Usually Warlord has given me an ok resistance (I know, I suck at Civ
)
I did add the 2.2.1 nature mage unit. It's called Beorning and it uses Enkidu Warrior's graphics. Comes at Nature Magic II and upgrades to an Ent.
BTW, I've noticed life mages starting a lot from dry peninsulas resulting in their growth being stunted as they expand too slowly and never get any fresh water. It's probably because of the seafaring trait. I'm actually considering removing it from them.
Edit: and oh yes, I removed the +25% production bonus improvement from death mages and gave it as a test to chaos mages with a cost of 60 and an upkeep of 1. Also, nature mages have their mines now.
I haven't received any savegames from you. Did you send them to driftwood@sunpoint.net ? Maybe you should just post them here?
As for the feedback...
I won't go through with the life mage enslave. In civilopedia it was explained as converting, not enslaving, but it is probably too strong. I'll change the victory points. I have no clue about them so I'll just trust your word

My new tech costs were a bit too cheap. I just played a game as a nature mage up to the latter portion of the first era and I was making progress a little too easily. I did get an amazing start and was dominating the game, but still - a little too fast. Other than that, it played rather nicely apart from the other mages being really wimpy. Usually Warlord has given me an ok resistance (I know, I suck at Civ
)I did add the 2.2.1 nature mage unit. It's called Beorning and it uses Enkidu Warrior's graphics. Comes at Nature Magic II and upgrades to an Ent.
BTW, I've noticed life mages starting a lot from dry peninsulas resulting in their growth being stunted as they expand too slowly and never get any fresh water. It's probably because of the seafaring trait. I'm actually considering removing it from them.
Edit: and oh yes, I removed the +25% production bonus improvement from death mages and gave it as a test to chaos mages with a cost of 60 and an upkeep of 1. Also, nature mages have their mines now.

Mr Quality Assurance to the rescue...![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)

How do they pay for all those units?! Mordja was pretty large, but Vlad with his 13 cities also had 550 Shadowmen and 107 Vampires. Is there something I'm missing here? They do have the largest support limits for their cities and they can draft, but there's still the financial problem. Is this because of the too expensive techs - not being forced to pump up the research bar, all mages have more money to spend on units? If so, why did the other mages have so much smaller armies?