I have only played a little of my SE5, but SE4 had lots of mods, so I would expect SEV to as well. Check Malfadors links.
It's partly because even in games where it's possible to research/produce more than one thing at a time, it tends to be best to research/produce one thing at a time regardless, because that way you get the benefit of that one most important thing soonest and can then focus on something not-quite-as-important second. It takes a special effort to design a system where you can research/produce more than one thing at a time but are not forced to, and have both options be viable. It takes even more thought to come up with a way to balance it and present it to the player so that deciding which way is best is an interesting and non-trivial decision.I have also never understood why in most space-strategy games you can only produce one item at once, at least per coloney, or city or space-city, which seems to me a linear legacy leftover from the days when computers didn't have so much processing and power and software subtlety as they have today.
Just look at the disaster Brad Wardell created with Elemental, "spirital successor" to MoM.
Want a game worse than MoO3 (sorry MoO3 fans) ? Call Stardock.
Yeah, the game was such a piece of crap that they needed 8 patches just to make the game merely very bad. Good hope for the future.While I agree that they dropped the ball with Elemental, there are two important differences:
1. Stardock is committed to fix Elemental. They've already released eight patches since release and Brad has even posted a roadmap of fixes and additions to expect in the near and far future.
They listen to complaints and then tell complainers to take their trolling elsewhere, to the cheers of the stardock fanboys. They could have listened a tiny bit earlier ... beta phase earlier, like.They really do listen to the complaints. Compare that to Infogrames/Quicksilver: After several weeks the game got two patches which didn't even fix 10% of the issues people had, then both the publisher and the developer simply abandoned the product.
That's not a track record, that one game with several updates. GalCiv, GalCiv2, GalCiv2b, GalCiv2c ...2. Stardock does have a good track record for complex strategy games (with the GalCiv franchise) so it's realistic to assume that they are capable of fixing Elemental, given enough time and resources. Quicksilver's track record were ripoffs of other people's successes and a pretty bad game that was only successful because it had "Star Trek" tacked onto it.
True, and I don't want that to happen to an eventual successor to MoO.It'll take a long time for Elemental to actually become a worthy successor for MoM though. Even if they sort the technical problems and gameplay issues out, there's still a large gap in the amount of actual content in both games.
Try this one on Steam fo rthe same 9.99
I never got ANY of the shipsets on Gal Civ to "take". You seemed to need additional files but I couldn't tell if they had "taken" either!Very unmoddable in IMHO compared to MOO3 which I modded so much I wonder it didn't break more frequently,
in MOO3 it is just that all the various infrastructure techs and social improvements, including at one stage sanitation!, for the colonies made it a far richer game for me and excited my Sci-fi imagination as no other game did; it did create for me the sense of a multifarious space civilistion.
I would SOOOOO love to see a Masters of Orion 4.....An Updated MoO 2 would be awesome.....not much needed to be changed from that game, just more races, updated graphics and new techs. Otherwise, you have a great template on which to build.
Just Do IT!!!!![]()