ZeroGravity
Chieftain
- Joined
- Mar 9, 2011
- Messages
- 1
I have played all three of the MOO series, GalCiv2, LostEmpire:Immortals, SE 5, SoaSE, and SotS. I've loved all and hated all, each for their own reasons. That being said, I have yet to discover the "perfect" 4x game. If MOO4 would focus on the essence of 4x-ing, I feel such a game may be possible.
The true brilliance of the 4x game is in its depth and scale. We 4x-ers (for the most part) don't care as much about eye-candy or hedonistic effects as fans of other genres. We see our 4x games as sounding boards for our imaginations. We want to "feel" like we are conquering, culturizing, or politicizing, the stuff out of whatever galaxy we're in. To do this, we cannot "dumb down" or "automate" or "simplify" the universe by simply removing features, be it micromanagement, technology, economic tinkering, or political malingering. All of these things are important to the "Universe" to which we escape. What MOO4 needs is better mechanisms to ignore particular aspects that do not appeal to us personally. (ex. governors). I like the idea of a cultural victory, but I invariably ignore/disable it. I love the capacity to form alliances, though I invariably break them in a singular act of empire ending betrayal. I love the political parties of GalCiv2 but invariably use the war party to avoid electoral complications. MOO4 needs to have all the intracacies of MOO3 (ad tedium de facto) but with a better interface so those individuals who care less about specs and stats, can ignore the more "spreadsheet" like aspects of the game.
I believe TomSawyer has some wonderful ideas, and I dont disagree with any. Truly, specifics are not really what makes the game for us 4xer IMHO. Starlanes?... Fine, I'll do massive buildups and epic battles at choke points. No Starlanes? Fine, Ill create a frontline of the war. Use military access to stage an Independence day like strike. We all have enough imagination to adapt to these, thats why we're 4x-ers. The focus of MOO4 should be on increasing size, scale, depth, and scope. More options, more planets, more possibilites, more races, traits, ships, technologies, right down to the most minute ecopolitical considerations. Then, some monster interface that will a allow the "just for fun, once in a while" types to automate all the things they need to "just get on with the game already".
So, I'm sorry about the novel. This post has just been boiling in my guts for years. If you've read this far, I hope you agree.
"A good short-order cook can find work anywhere in the universe" - Heinlein
The true brilliance of the 4x game is in its depth and scale. We 4x-ers (for the most part) don't care as much about eye-candy or hedonistic effects as fans of other genres. We see our 4x games as sounding boards for our imaginations. We want to "feel" like we are conquering, culturizing, or politicizing, the stuff out of whatever galaxy we're in. To do this, we cannot "dumb down" or "automate" or "simplify" the universe by simply removing features, be it micromanagement, technology, economic tinkering, or political malingering. All of these things are important to the "Universe" to which we escape. What MOO4 needs is better mechanisms to ignore particular aspects that do not appeal to us personally. (ex. governors). I like the idea of a cultural victory, but I invariably ignore/disable it. I love the capacity to form alliances, though I invariably break them in a singular act of empire ending betrayal. I love the political parties of GalCiv2 but invariably use the war party to avoid electoral complications. MOO4 needs to have all the intracacies of MOO3 (ad tedium de facto) but with a better interface so those individuals who care less about specs and stats, can ignore the more "spreadsheet" like aspects of the game.
I believe TomSawyer has some wonderful ideas, and I dont disagree with any. Truly, specifics are not really what makes the game for us 4xer IMHO. Starlanes?... Fine, I'll do massive buildups and epic battles at choke points. No Starlanes? Fine, Ill create a frontline of the war. Use military access to stage an Independence day like strike. We all have enough imagination to adapt to these, thats why we're 4x-ers. The focus of MOO4 should be on increasing size, scale, depth, and scope. More options, more planets, more possibilites, more races, traits, ships, technologies, right down to the most minute ecopolitical considerations. Then, some monster interface that will a allow the "just for fun, once in a while" types to automate all the things they need to "just get on with the game already".
So, I'm sorry about the novel. This post has just been boiling in my guts for years. If you've read this far, I hope you agree.
"A good short-order cook can find work anywhere in the universe" - Heinlein