Math03: OCCC

I looked at the save and things look ok. I think Mathias was setting us up for Rome, we have units near their roaming archers, and a few near Lutetia. It looks like you should be able to hammer their archers and take Lutetia next turn.

Poor Germany, they don't have iron or horses, they're gonna get crushed...

Here's an idea: sign the Aztecs up against the Babs -- hopefully, if we keep a Rider in Bejing, the Babs will target the Aztecs, maybe even finish them off. We'd have to save for an embassy, though.

I still like the idea of using workers or outposts to watch certain parts of the land near Bejing, and then having a rider in Bejing to pop huts as they appear, we could use the money. Also I think we should consolidate our workers more -- we have too many units on guard duty. One stack of 12 workers can build a road every turn in a hippety-hop fashion, and they only need one rider to guard them.

The Korean guy's name, by the way, is the easiest to remember: Wang. :D

FYI, I'll be out of contact next week from the 2nd to the 8th. Hopefully maybe I'll be able to fit in a turnset just before I go, with help from a swap? We'll see, anyway skip me when I'm gone. I'll make another post to say bye bye on Saturday.
 
commodified said:
Can you explain your rationale with regards to attacking Korea and the Babylonians at once with the meagre help of the Germans?
In 370 AD, the Koreans declared war on us when I refused to give them Theology. Then, in 400 AD, the Koreans allied with Babylon, who just happened to have 4 ancient cavalry south of the Roman borders. Faced with the possibility of war on two fronts, we needed an ally against Babylon.

commodified said:
Also, what's this guy doing? Just scouting?
That guy killed an archer on the previous turn, and was scouting to see if there were more on the way.


I was indeed getting ready for a war on Rome, but Wang messed up my plans when he called Hammy in against us. As I stated in my brief summary, I was pulling all units out of the Roman area. I think we should put the pressure on Korea for now, and prepare to war with Rome near the end of our alliance with Germany.

Copernicus' Observatory will take 17 turns to build and, with a leader-rushed university, we should be able to research Astronomy in 20 turns or less.
 
Mathias said:
I think we should put the pressure on Korea for now
Hm, well I know you're probably pissed at the Koreans, Mathias, so I don't blame you. But I'm not sure I agree. The Koreans are farther away, and we could use the narrow land over there to our advantage. Four Riders sent east should be able to take care of any units the Koreans might send our way, plus burn their frontier cities, keeping them from expanding towards us. Meanwhile, we should take care of the weak civ closest to us, and that would be the Romans. They'll get pretty fearsome when they get iron...
 
You're right. I don't think Korea is really much of a threat right now, anyway. Killing a half-dozen Roman archers and burning Lutetia next turn seems much more goal-oriented.
 
OK, I'll try to broker peace with Korea during my turns, then.
Well, that would hurt our rep. Although have we already lost our rep with all the burning Aztec cities we've left behind us? Hmm. Do as you see fit, commodified, and good luck!
 
We have an alliance, and no reason (yet) to persue peace with Korea.
 
Burning cities ruins rep? I don't think so, although it does piss off the AI.
 
Alright, guys, my play was a bit sloppy but things are still going well.

SUMMARY - I did not broker peace with the Koreans or the Babylonians, to avoid the rep hit. I was never attacked by either. Set up many outposts. Dispersed a few barb camps. Declared on Rome and razed several cities. Germany may be down to just one city, at this point.

0@450 AD - I'm going to put Mach's outpost idea. I build one north of Beijing and move 6 stacked slaves to do the same to the East.

IT - nothing

1@460 - build a couple outposts. Declare on the Romans. Kill the three stacked eastern archers, losing one HP each with two rider vets, and three HP with an elite. 2 HP from one rider is all it takes to autoraze Lutetia. I send the riders that were headed towards Korea back west. They'll give peace for just 42 gold, but I don't want our rep ruined. Prep troops near Lugdunum.

IT - nothing

2@470 AD - One elite rider is all it takes to destroy Lugdunum. He redlines. I give 3 riders in the yellow a rest in Beijing.

3@480 AD - Two riders pick off two roman archers. One loses 2 HP, the other none. 2 riders attack Ravenna. One redlines doing 0 damage against a regular spear. The other redlines but kills the SOB. Pick off a barb with an archer.

IT - A horse barb kills our redlined rider on a mountain. My family gasps at the screaming fit that takes hold of me.

4@490 AD - Another rider redlines and does no damage attacking Ravenna. A hard nut to crack. A bit west, one vet rider takes just one damage razing Pompeii, despite the fact that it's size 5. Weird... we get 2 slaves. An elite MDI loses 3 HP killing off the settler pair beside it. :evil: The riders in Beijing are healed, so I move them out (north). Disperse a barb encampment.

5@500 AD - Attack on Veii: one rider dies, another redlines, one spear killed, one down to 2 HP.

IT - Ravenna's territory expands, putting my healing riders in it...

6@510 AD - A good turn for the RNG. Two riders attack Veii and lose no HP razing it. 2 new slaves. A rider steps east, revealing a Babylonian ancient cavalry.

IT - Germans are building Knights Templar.

7@520 AD - We now have average militaries versus the Koreans and Babs. :( Rider picks off an archer. MDI picks off a spear.

8@530 AD - 4 riders take moderate damage finally razing Ravenna. 1 slave. Romans still have 7 cities, but our forces are getting thinned out...

9@540 AD - Healing/exploring. I find Neapolis, which is on a hill. Barb camp dispersed.

IT - Aztecs declare on the Germans. German archer dies redlining a Babylonian spear, who then destroys an outpost of mine. That's obnoxious!

10@550 AD - Shuffle workers around. Pick off an archer. Decrease research to 30% (still get it in 1 turn).

To the next person: on your first turn several elite riders up north will be fully healed.

Here are former Roman lands. Little red dots mark the cities I razed:

roman_lands.jpg
 
Looks really great commodified. :thumbsup: Looks like half the continent is cleared, wow! Got a save for us? (Or am I missing something?) We took a bit of losses, but hey, watcha gonna do. Lost what, three riders, which is about what you built? Not too bad. We should watch that though since we'll be building Cop's for awhile soon.

I'm not worried about being even in military with other civs, since we have better tactics. :D

What now? The Germans won't last much longer, I think. We should make peace with the Koreans and Babs once we can. That should allow us to finish the Romans and Aztecs, then start up on...someone. :evil:

Is that an Aztec settler by that volcano, or is it a barb hunting party?
 
Ditto what Mach said: :thumbsup:

Rider done next turn, rush university with our leader. I would build one more rider before beginning Cop's prebuild. Use the Great Library for the prebuild (same shield cost) and set science to get Astronomy on the same turn or the turn before GL would complete. We should be able to run 60% science all the way through, saving up a bit of cash to upgrade our horses and swords. We'll need 300 gold for two of each.

We have 6 turns left on our alliance. We should take a couple formerly-German Babylonian cities so that Hammy will concede peace. If you can spare a couple riders, try to burn those first two Korean cities as well, so that Wang might also concede. I'd rather not pay for peace.
 
sorry guys i had some computer problems :( (you wont belive it but a lightnig struck near my house and my powersupply and modem were burned)
and was unable to play.
i can play now if you want me to.
 
Major bummer, Durkz. I'm sorry, but we have replaced you with Disenfrancised. We are in our third round of turnsets, and since you were gone before your first, I would prefer to keep the team as it is.
 
Mathias said:
Major bummer, Durkz. I'm sorry, but we have replaced you with Disenfrancised. We are in our third round of turnsets, and since you were gone before your first, I would prefer to keep the team as it is.
ok np (10 charac)
 
0) 550AD Gotta love OCC, by this time there would normally be loads of MM :)
Romans capture 2 workers.

1) 560AD Get Education, start on Astronomy. Rush the University.
Kill some Roman Archers
See some babylonain pikes running around.

2) 570AD it will take 17 turns to get Cop. 60% sci will give astronomy in 20 turns, so 3 turn rider then start on sistine chapel as prebuild.

Raze Neapolis, get 7 workers

Lose a rider to a Bab Sword near Frankfurt

3) 580AD
Lose a Rider to a Bab AC
Koreans Build Sun Tzu

4) 590AD
Get a leader from a Roman Archer
Kill Bab AC, they Want 40gp for peace, decline for now

5) 600AD
Bejing Rider>>Sistine Chapel
Babs build Great Library

Koreans Build Great Wall :(
Upgrade a Vet Horse to Rider

6) 610 AD
Lose a rider attacking Rome

7) 620AD
The Germans want to ally verses the Aztecs, I decline for now
Spot that Berlin Has be capture by Korea!
Rome is defended by demonic spearmen, lose a rider and retreat 2 more.

8( 630AD
Babs will now give us 11gp for peace, I take it.
Aztecs found Tamuin near our silks

9) 640AD
Germany and rome sign a miltary allance against us :roll:
See roman longbows.

10) 650AD
Bloody Aztecs are blocking our road net
Koreans Kill off the Germans

Trade Education to the Koreans for Peace, Invention and 571gp
Sell education to Aztecs for 160gp and 13gpt
Push science to 100% to get astronomy in 7

There is a Sword in Beijing to be upgraded.

Didn't really get much acomplished really. We can afford to upgrade all our troops if we want and sustain high science for a while.
 
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