TheBB
Prince
Didn't read your advice till after my turns, mathias. But I rushed the rider anyway. We entered our GA immediately so no need for the low-shield unit.
Pre-turn: Looks good I guess. We're average in military strength compared to Monty.
(1) - There's a lot of roman archers around, so I decide to take the peace deal that Disenfranchised suggested. Korea offers 8 gold for Lit. No way. Have to up luxes due to loss of war happiness. We're making 47 gpt...
Vet MDI kills JW, -2 HP and promotes.
Elite archer kills archer, -3 HP.
IT - Korea is building Sun Tzu.
(2) - Move our glorious armies ever closer to Tula. Rush rider.
IT - Aztecs land a reg archer next to Beijing.
(3) - I attack the intruding archer with the rushed rider. It dies flawlessly (for us) and we enter the GA. Indeed, 2 turn riders it is. We need 560 gold to rush riders now, so our +62 gpt won't do much good. I thus crank up science. Engineering in 10 with -4 gpt. I disperse a barb camp with an MDI.
(4) - The attack on Tula begins:
Vet MDI kills elite warrior, -1 HP and promotes.
Vet MDI kills reg archer flawlessly and promotes.
We raze Tula. Start moving against Texcoco. Kill a JW with our Rider, -1 HP.
IT - Korea is building GLib, and Monty sends two JWs our way.
(5) - Beijing builds Rider. Use it to kill one of the approaching JWs, -1 HP. Will take the other next turn.
IT - Lose an MDI vs. an aztec archer, but redlines it in the process.
(6) -
Elite MDI kills redlined archer.
Vet rider kills reg JW, promotes.
(7) - Beijing builds another Rider. Will attack Texcoco next turn. Kill a barb horse in the east.
IT - Korea's building HG.
(8) - Attack on Texcoco:
Elite MDI kills reg archer, -1 HP.
Elite MDI kills reg spear, -1 HP.
We raze Texcoco and get three slaves. Use riders to pick off three stray JWs, and lose no HPs in the process.
Kill barb warrior in the west, but expose our horse to a barb horse while doing so...
IT - The barbs don't attack, nor does the aztecs.
(9) - A new rider . Military advisor says we're strong compared to Monty now. Slay the barb horse with our horse. The army takes a healing turn.
IT - Romans are building GLib, and Monty doesn't attack. He's just maneuvering.
(10) -
Elite MDI kills reg archer, -3 HP.
Veteran rider kills reg JW, -1 HP and promotes.
Summary:
Killed about 20 units, among which are 3 barb ones and some 16-17 aztec ones. Lost one. Promoted lots. I guess that's a fair kill ratio .
The state of our campaign:
SAVE
Pre-turn: Looks good I guess. We're average in military strength compared to Monty.
(1) - There's a lot of roman archers around, so I decide to take the peace deal that Disenfranchised suggested. Korea offers 8 gold for Lit. No way. Have to up luxes due to loss of war happiness. We're making 47 gpt...
Vet MDI kills JW, -2 HP and promotes.
Elite archer kills archer, -3 HP.
IT - Korea is building Sun Tzu.
(2) - Move our glorious armies ever closer to Tula. Rush rider.
IT - Aztecs land a reg archer next to Beijing.
(3) - I attack the intruding archer with the rushed rider. It dies flawlessly (for us) and we enter the GA. Indeed, 2 turn riders it is. We need 560 gold to rush riders now, so our +62 gpt won't do much good. I thus crank up science. Engineering in 10 with -4 gpt. I disperse a barb camp with an MDI.
(4) - The attack on Tula begins:
Vet MDI kills elite warrior, -1 HP and promotes.
Vet MDI kills reg archer flawlessly and promotes.
We raze Tula. Start moving against Texcoco. Kill a JW with our Rider, -1 HP.
IT - Korea is building GLib, and Monty sends two JWs our way.
(5) - Beijing builds Rider. Use it to kill one of the approaching JWs, -1 HP. Will take the other next turn.
IT - Lose an MDI vs. an aztec archer, but redlines it in the process.
(6) -
Elite MDI kills redlined archer.
Vet rider kills reg JW, promotes.
(7) - Beijing builds another Rider. Will attack Texcoco next turn. Kill a barb horse in the east.
IT - Korea's building HG.
(8) - Attack on Texcoco:
Elite MDI kills reg archer, -1 HP.
Elite MDI kills reg spear, -1 HP.
We raze Texcoco and get three slaves. Use riders to pick off three stray JWs, and lose no HPs in the process.
Kill barb warrior in the west, but expose our horse to a barb horse while doing so...
IT - The barbs don't attack, nor does the aztecs.
(9) - A new rider . Military advisor says we're strong compared to Monty now. Slay the barb horse with our horse. The army takes a healing turn.
IT - Romans are building GLib, and Monty doesn't attack. He's just maneuvering.
(10) -
Elite MDI kills reg archer, -3 HP.
Veteran rider kills reg JW, -1 HP and promotes.
Summary:
Killed about 20 units, among which are 3 barb ones and some 16-17 aztec ones. Lost one. Promoted lots. I guess that's a fair kill ratio .
The state of our campaign:
SAVE