750 AD (0)
Feudalism and Castle Building to France for Fundamentalism, World Map and 5 gold
Naval Spirit to Zululand for Stirrup, World Map and 10 gold
Naval Spirit, Heraldry and Usury to Siam for World Map, 43 gpt and 290 gold
Naval Spirit, Heraldry and Usury to Korea for World Map, 23 gpt and 155 gold
Heraldry, Siege Warfare and Stirrup to Celts for World Map, 2 gpt and 519 gold
Wool to Siam for Gold
IT: Constitutionalism >> Medicine
760 AD (1)
Switch to National Gallery
IT: Mongols demand, and get, Navigation
770 AD (2)
IT: Medicine >> Industrialization
National Gallery >> Guild Hall
780 AD (3)
Rush 10 shields for 120 gold, 90 more for 540 gold
IT: Zulu wants MPP/ROP... Not a chance.
Guild Hall >> Hospital
790 AD (4)
Rush 180 shields for 1140 gold
IT: Industrialization >> Sanitation
800 AD (5)
IT: Hospital >> Prison
810 AD (6)
Rush 130 shields for 840 gold
820 AD (7)
IT: Sanitation >> Steel
Prison >> Leonardo's Workshop
830 AD (8)
840 AD (9)
850 AD (10)
Steel due this turn. Research queued for Replaceable Parts and City Planning as freebies from Leo's. After Leo's is complete, we will have 1 turn remaining in GA. As long as we don't have pollution, we should be able to pick up Federalism on that turn. After that, we'll need Marxism, Refining, Compulsory Education and Theory of Relativity, not necessarily in that order.
On turn 7 or 8, I realized that I hadn't sold anything to the Mongols. This wasn't intentional. Since we will need to buy his extra coal, I think we should continue to sell. At this point, I would trade Theory of Warfare and Political Philosophy for all of his available gold and gpt.