Math09: RaR, OCC, Space - take two

I'm not in a hurry here, but I'd like to keep this moving. I'll take this tomorrow if Dave doesn't post a confirmed 'got it'.


Now then, I'll wager that this is possible on Sid. Of course, you'll need at least a little bit of luck to pull it off. Certainly not the kind I had on my first attempt. I missed Slave Trade by one turn, and had to settle for the Colossus. Sure, I can live with that, but just when I was about to play my trump card, I missed another wonder by just one turn:

gypped.jpg
 
Yuck. About time that bastard Hammurabi the SGL came on board eh =/
 
1050 AD (0)
IT: We become a Federal Republic

1060 AD (1)
Party's over, everybody back to work.
Refining in 2 turns @ 90%

IT: Siam declared war on the Koreans
Some deals expire

1070 AD (2)
Scientific Method to Celts for Chivalry, WM and 1 gold
Astronomy and Matchlock to Siam for WM and 1252 gold
Astronomy and Matchlock to Zulu for WM, 21 gpt and 40 gold
Chivalry to Korea for 2 gpt and 19 gold
WM to France for WM and 11 gold
WM to Mongols for 19 gold

IT: Refining >> Screw Propeller
France complete Temple of Zeus

1080 AD (3)

1090 AD (4)
IT: Mongols want contact with Siam... sure, whatever.
Screw Propeller >> Replaceable Parts

1100 AD (5)
IT: Zulu wants contact with France... Yeah, yeah.
Pollution... bleah

1110 AD (6)
IT: Replaceable Parts >> Internal Combustion (2 turns @ 90% with Gutenberg's)
Gutenberg's Bible >> Statue of Liberty

1120 AD (7)

1130 AD (8)
IT: Internal Combustion >> Grand Strategy
Another deal expires

1140 AD (9)
Flintlock, Contact w/Zulu & Korea to Mongols for WM, 83 gpt and 150 gold

IT: Grand Strategy >> Repeating Rifle
More pollution

1150 AD (10)
At this point, I'd rather not bother with the optional techs for SGL chance. Given the nearly 50 required techs left to research, we can expect to get two SGLs without hitting optionals.

As for build order of wonders, SoL >> Einstein's >> Edison's >> ToE will give us the most from the free techs. Of course, if the AI get a chance to build ToE, we should keep an eye on them to ensure that we build it.

One other thing - I generally avoid receiving resources with gpt deals. If the resource becomes unavailable, often due to war, then the entire deal is void and we don't get the gold.
 

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I'm up, got it.
 
:bump:

B?
 
Yuck, playing.
 
Good move on the governor, I wasn't sure it'd do what it did but it did what it was supposed to do: an extra turn's worth of production on pollution-cleared tiles.

The french have completed Chitzen Itza, the mongols have Sistine's.

The mongols finally have connected both of their sources of coal as per turn 8. I haven't done so already but we now can colonize our iron and trade for their extra coal. I would do this immediately.

Research went beelining for Einstein's, and now it's onwards to aviation.
Production is simple: SoL.

This is turn 8, but I think it's a good time to pass the save in case we wouldn't, for one reason or another, trade the mongols into the new age.

I suggest giving france parity to the mongols for that matter.
 
NM, was going to comment on the governor comment, but then realized we might not have enough workers to clear pollution and manually move citizens the same turn...
 
Roster:
Mathias
Beorn-eL-Feared
Smart - UP
DaveShack
 
Since nobody was against, I traded Mongols into new Age.
Cavalry Tactics, Economics, Newton's for 140 gpt, 121 gold and Incense.
Steam Power for Naval Cannon and WM.
313 gold for Coal! :dance:
Gift France into IA too, they have nothing to offer for exchange. They are Gracious now.
We were making 238 gpt at the start of turnset. I researched techs every 2 turns except Tank Warfare.
Our native worker colonized Iron, it saved 4 gpt of unit support. When Erdenet will get cultural expancion and eat our colony, we will buy Iron from Siam.
Mongols declared war on Celts at turn 3. Zulu destroyed Koreans at turn 6. Probably we should gift Celts into the IA too and give them Nationalism, or they will be destroyed soon...
I have researched techs requiered for Aviation. Einstein's will be done in 2 turns.

Math09_1300_AD.SAV
 
OK, I got it.
 
Gifting celts nationalism will only slow down their unit production IMO. The thing I'd be most willing to do right now is to consider allying the french against the celts so that they can grab some land as well.
 
I played 15 turns, as there is so little to do. Continue with 15 turns each.

Researched:
Machine Tools
Realpolitik
Unionization
Total War
Aviation (SGL!)
Quantum Physics
Totalitarianism

Built:
Einstein's Lab
Factory (2220 gold)
Coal Plant (960 gold)
Spirit of St Louis

We are now researching Communism for Steel Foundry, which will increase our production by another 100%.

Trades in 1340 AD:
20 gpt to Mongols for Coal
Medicine and Nationalism to Mongols for 192 gpt and 141 gold
Grand Strategy to France for Ship Building

The Celts have been reduced to three isolated cities.
 

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Well, you all seem to be quite busy. If you have a chance to come up for air, let me know you're still alive.
 
Oho, I'm up. Playing after I clean up B06.

-- playing.
 
Techs are in no particular order, once commie finished I cleared the IA and went on with it.

However, I chose to finish both the foundry and the union first and wait for Edison's, reason being that the longer we wait, the more expensive the techs, the more we save. Turns won by gaining more expensive tehcs way overweigh the possible turns lost on techs before its completion because of another 100% increased research.
 
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