Math09: RaR, OCC, Space - take two

Looks promising indeed. Might I ask why you settled on that spot rather than 1 SW, though? An extra hill/mountain pair would've been good for production, since it'll be rather low as is.
 
Lol... you might ask. If you did, my response would probably be
"d'oh!" Then again, the extra water tiles will provide more science...

I didn't mention it, but the actual start location was 2W of the BG.
 
lol :)
We can always forest/mine a few grasses when the modern times show up and we need the shields - but then again, more science = more SGL's ...
 
If we're still on the same Roster:
Mathias
Methos - UP
Beorn-eL-Feared - Diggin' the hole
Smart
Open
 
Can't see why not :blush:
 
Let's rock this one.

Roster:
Mathias
Methos
Beorn-eL-Feared
DaveShack
Smart
 
Will post again later, not sure I can take it before this week-end.
 
If anyone has time, post a got it and play 15 turns. If not, well, I guess I can forgive you for thinking Christmas with your family is more important than Civ.

Who am I kidding? I won't even see my computer on Sunday.
 
Got it, xcl
 
Pre-flight: Cultivation+32g for Alpha+ritualism, and we get spices up north from our position.

T2.
Pottery >> Masonry [6]

T5.
TG >> Granary (MM to grow after it)

T7.
MM back on max food (+1)
Masonry >> Urbanization

T8.
Trade Pots+60g for Warfare, we have no elephants.

T10.
Meet Celts !
Boat building + domestication + 16g for Alpha+pots
Boat building is worth 78g for Temujin.

Both scouts have pretty much gone to the far west side of the world, now the S one was headed E-SE, the north one NE. Since the celtic warrior is where he is, though, we might want to take that route.
For what it's worth, the mongols have a gorgeous starting location: cereals, horses, elephants, games ... :cringe:

I didn't bother building a worker housing because the only way to get 4 shields atm would be to turn growth off, and I'm not so sure it'd make 3 shields into 4.
 
If it interests anyone, right now we are bound to either one of:
Size 3
3 shields 1 food OR 5 shields 0 food
Size 4
3 shields 0 food

I definitely think we should make it to size 4 and stay there for monarchy. Workers will be easier to make afterwards. Not that I want to sound grumpy or anything (and this will be the last time I mention it :)) but a RaR hill start gives +1 shield on the core, which would give us 4 spt, 5 with WH on size 3 :p

Now just forget the small piece of friendly rant and have a merry christmas everyone :xmas:[party]
 
Man, I hate making stupid mistakes, and settling on the wrong tile has to be the worst of them. *sigh*

Anyway, I agree that it is best to continue growth. If we delay growth by more than one turn, we'll need an extra turn to research Dynasticism. Once we are at size 4, we'll have the option of running -1 food for a short time.

Just so we're on the same page, after Dynasticism, we want Code of Laws before Philosophy(Democracy as free tech), followed by Classical Education.

AA wonders that we want:
Slave Trade (increased commerce, exp with optional tech)
Colossus (increased commerce, exp with Navigation)
Oracle (Two free tech, GA part 1)
Great Lighthouse (Allows metro - we'll need irrigation to grow above 16)
Mausoleum of Mausollos (GA part 2 - happiness irrelevant)

Since Methos was skipped, I'll revert back to setting the roster order on the fly. Since Beorn played only 10 turns, I prefer to continue with 10-turn turnsets, rather than the 15-turn turnsets that I normally use for the first round. If you can play tonight, post a 'got it' and go for it.
 
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