Math09: RaR, OCC, Space - take two

Fix for broken link:
Math09_2150_BC.SAV

So far, so good. The Mongols have Caste System already, and we can get it for 15 gold. I think it's worth it to save a turn of research. Also, we should build Worker Housing before Forge.

Oh, yeah... embassies. I don't see any reason not to.
 
WH lasts until Feudalism, which is good enough for me ;)
 
:bump:
Dave? Methos?
 
Attempt at following the Roster:
Mathias - started
**
Beorn-eL-Feared - played 2nd
Smart - went 3rd
DaveShack - has yet to go
Methos - ** got skipped, on deck

If we forget the original roster and try to live a normal SG from that point on, Dave would be up and Methos on deck. If Dave doesn't have the time, Methos would be up. If both are unavailable, Mathias is up (and Methos might want to go back to his spot after mine).
 
I believe it would be best for me if I withdrew from this game. My apologies everyone but I have lost all interest in CivIII. I am finding that I have to force myself to play my turnset for any CivIII SG I’m in. It appears I have fallen victim to CivIV!

My apologies, and good luck!
 
Been nice playing with you Methos :hatsoff:
I see no need to apologize, I don't think I'd feel differently if I had (or just could run) CIV. Cya around, :newyear:
 
No sweat, Methos. Good luck in you CIV ventures.

Dave is up.
 
It appears that Dave has been busy with CivIV as well.

If anyone wishes to join us, pick up the save an play ten turns.
 
I guess it's just the three of us for now.

2150 BC (0)
15 gold to Mongols for Caste System
Production changed to Worker Housing

2070 BC (2)
Lhasa has grown. New citizen moved to hill for 5 spt, -1 fpt
Lux 10%

2030 BC (3)
IT: French warrior appears in north

1990 BC (4)
Ritualism to France for 62 gold
IT: Worker Housing >> Forge

1870 BC (7)
IT: Mongols extort 31 gold

1790 BC (9)
IT: Dynasticism >> Code of Laws; Revolt and riot
Mongols also go into anarchy

1750 BC (10)
Workers are not roading anywhere in particular, just nothing else to do right now.
 
While that happens we might be good to start roading northwards to the spices. Got it.
 
Luxuries are quite unneccesary. Once our city is large, we will not likely be able to aquire enough luxuries to run 0% lux. Not only that, but we won't be able to put that extra 10% to science until the industrial ages.
 
Turnlog will be brief because those turns were uneventful, to say the least.

Revolt >> CoL >> Philo
Revolt >> Forge >> Harbor

No further MP built because Demo is 1MP max. I'm building a harbor for the extra commerce we'll have upon working coast tiles, and the eventual synergy of 2-food sea tiles with the rest of the city. I've micro'ed completely for food growth during my turns; only the last one wasn't a 5fpt deal: not enough grasses, need sea. If I haven't removed it, queued are palace gardens, for the tourism. The earlier the better so I figured we'd get it before building academies and such. We'll get the harbor on growth.

We can trade The Wheel in, IIRC mongols are the best deal for it because they miss Dynasticism; France is backwards Urbanization+Writing

Math09-1.jpg
 
Roster:
Math - On Deck
B -
Smart - UP
Dave - ...
 
Pre-turn
Trade CoL for The Whell and 128 gold to Mongols

Turn 1
Harbor > Shrine
Lhasa grows, lux to 30%

Turn 4
Shrine > TG
Lux to 20%

Turn 5
Buy Mysticism from Celts for CoL.

Turn 7
Take from Philosophy Demo for free, and revolt
We got a Scientific Leader! For what wonder we will use him?
Working on Math. Buy BW from mongols for philo and 38 gold.

Turn 9
TG > Academy
Lux to 10%

Turn 10
Math > Trade
Sell Math and Demo to Mongols for Sailing, Construction, and 94 gold.

Math09_SM_1250BC.JPG


SAVE: Math09_SM_1250_BC.SAV
 
I'll have to double-check RaR wonders to answer you well about that, Smart, but whatever we make of it, it is very good news :D

Roster:
Math - On Deck
B -
Smart -
Dave - ... I can't speak for Mathias, but you don't have much more than 24h ;)
 
I'm still here. Interesting things were happening in the Civ4 DG and I got distracted. :blush: Also had family pressure to not disappear into the office while everyone was there for holidays.
 
SGL - Colossus is probably best at this point. The Great Lighthouse is another option, but won't be very useful until we can irrigate.

Science - We don't need Trade yet. I would rather pick up Fermentation and Weaving for SGL chances, then head for Literature. Of course, if we find Silks nearby, then we should research Trade.

Colony on the incense? OK, but only if we don't need that worker for a Silks colony. I don't see much value in it, but it will allow us to build a monastery sooner.
 
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