Matrix1 - Ziggurat Addiction

Pre-turn: 500BC, T140: Clear a lot of signs, sorry, at one point you need to see the map :crazyeye: But I did add some where there was room, like a counterpart to the great northern jungle: the great southern trendkill :rockon:

MM Uruk to increase production of the settler - and I think increase gold too :eek: little oversight :p

Walk towards the wines with the settler, move the fogbusting warriors to increase their operational covering a bit down south, send the archer that was on a hill near our settler, along with the settler, towards the wines and use the Eridu worker to go mine a hill.

Civ4ScreenShot0007.jpg


Notice we have 3 workers for 3 cities, which is minimal, and we're about to settle 3 more. That will have to be a part of my set.

Research on monotheism is going well and steady.
I'm positively impressed that we are at 100% spending, although expanding will change things shortly :ExplicitRabbitReproductionSmiley:

T141: Great Spy in 149, will speed up when we reach size 7, aka the mandatory spy service age.

Finish chop, settlers due in 5 and 6. For some reason that defies my imagination, the auto-mm on Uruk insists on working a 4:hammers: plain hill instead of a 4:hammers:1:commerce: plain hill river.

T142: Settle Drunk Lagash => Ziggurat.
It was named Eridu by default, so I looked it up in IO's table, :thanx:

Civ4ScreenShot0008.jpg


Finish farming the wheat @Kish and work it. Workers migrate towards copper.

T143: Fred comes in with a demand, I cave in.

Civ4ScreenShot0009.jpg


T144: On the plus side, our scout has reached the bottom end of his empire:

Civ4ScreenShot0010.jpg


Also I realize that supporting a revolt will cost 1.7x the spy points we have on Qin, so I resume light spending towards that (~1/10th of our pool).

T145: Damn, they're demanding.

Civ4ScreenShot0011.jpg


But the faster they tech up, the earlier we can start stealing. It'll get rather boring otherwise won't it!

Barb city has successfully hooked up its jungle grass tile with a road. Congrats! [party]

Civ4ScreenShot0012.jpg


T146: Amazing Eridu Settler => Spy
Settler moves to Happy Camper. Saw an Ethiopian settler convoy headed to golden highlands, moving the fogbuster back home and up to other adventures.

T147:Settle Happy Camp Ur => Ziggurat. It already has campers.

Civ4ScreenShot0013.jpg


Uruk Settler => Granary. This won't solve its health issues but it will be less of a pain to grow. I have it micro'd to finish 1 turn before growth, maxing gold in the mean time.

T148: Kish copper mined and worked.

T149: Nothing special so I'll just drop the current researches:

Civ4ScreenShot0014.jpg


350BC, T150: Good news come in bundles: copper is hooked and so are the rest of the resources, thanks to India roading all the way across.

Civ4ScreenShot0016-1.jpg


I suggest we whip the granary in Uruk for overflow into a barrackless vulture, this will let us work better tiles - namely the cow - and it will free our workers from some tedious walking around. The worker near the cow is there to chop, which I thought would be convenient since we WANT those vultures, don't we? :ar15: ... which is another way of saying sorry, I should've left it unmoved instead.

Metal Boats will be on site next turn, settle on T152.

Civ4ScreenShot0015.jpg


We are all connected but keep in mind that this is through other nations and we might very well disconnect when wars are declared, which is a bad way to shoot oneself in the foot.

We still need those workers, 10 turns was just long enough to pop settlers - but Uruk and Eridu will need to get some out if our new cities are to be worth their weight in H.

Roster:

MtK
HT
MH
B - Hooked copper
IO - UP for more Prep work
AK - Probably no vultures fun yet
kol (hiatus)
 

Attachments

OK, so let me get this crystal.

1. Metal Boats Nibru needs to be settled.

2. BUILD WoRkErS in Capital Uruk and Amazing Eridu.

3. Rename Uruk to something more our naming style.

4. Build Vultures.

4. Improve resources.

4. Declare war on Shaka.

Got it! Will play at some point soon. Maybe monday, maybe Tuesday, definitely not Wednesday. So probably monday or twos-day.
 
Hooking up Uruk's cow and Pink's wheat needs to be done. What happened to settling TheCowIsOurs? That last gap should be closed, I think, before we war.
 
4. Declare war on Shaka.

QIN, not Shaka. Shaka's on the other side of the continent!

Speaking of Qin, remember what Mike said about metal boats being a good GPFarm? I think Aksum blows it straight out of the water!
Civ4ScreenShot0155.jpg

Mmmmm, can't wait to have that city.
 
We have cows hooked up from Eridu so there is no health concern, but we could always trade them out - like the 3rd ivory.
 
QIN, not Shaka. Shaka's on the other side of the continent!

Speaking of Qin, remember what Mike said about metal boats being a good GPFarm? I think Aksum blows it straight out of the water!

Mmmmm, can't wait to have that city.

2 fish = 2 crabs + plains sheep, in terms of food surplus.

For a capital I don't think it's that good, lots of coast, ocean and plains, no hammer recourses (yet) few riverside tiles, and the minimum number of hills. meh.

But compared to the rest of his land it almost is a HOF-like capital :lol:


While workers are very important, they can't improve land that is not ours, so I prefer grabbing some more land first. Just improve a tile or two, and move to the next city, and use the whip a lot!

We should also get started on a few spies, else our tech will totally stagnate!

We should probably also trade for whatever we can get now.

I haven't looked at the save yet however, so take all this with a granary of salt (or something)
 
SOOOOOO!!!!!

Half of the images were in the first turn which was the most eventful turn and half of the images were concerning religion which a lot of that happened this game and then there was another one with a city founding and two that were really pointless and I"M ON A SUGAR HIGH!!!!!!!

So...

TURNLOG!!!

Spoiler :

Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
------------------------------------------------
Turn 150/750 (350 BC) [30-Aug-2010 14:14:47]
Ziggurat Addict (Sumeria) declares war on Washington (Egypt)
Ziggurat Addict (Sumeria) declares war on Shaka (Aztec)
Ziggurat Addict (Sumeria) declares war on Qin Shi Huang (Ethiopia)

Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
------------------------------------------------
Turn 150/750 (350 BC) [30-Aug-2010 14:19:32]
0% Research: 0 per turn
80% Espionage: 76 per turn
20% Gold: -2 per turn, 40 in the bank

After End Turn:
A Town was built near Uruk
Pink Dot Kish finishes: Granary
Buddhism has spread: Drunk Lagash

Other Player Actions:
State Religion Change: Qin Shi Huang (Ethiopia) from 'no State Religion' to 'Hinduism'
Attitude Change: Washington (Egypt) towards Qin Shi Huang (Ethiopia), from 'Cautious' to 'Annoyed'

Turn 151/750 (335 BC) [30-Aug-2010 14:19:33]
Pink Dot Kish begins: Vulture (8 turns)
0% Research: 0 per turn
80% Espionage: 77 per turn
20% Gold: -2 per turn, 38 in the bank

After End Turn:
Amazing Eridu grows to size 4

Other Player Actions:
Attitude Change: Qin Shi Huang (Ethiopia) towards Ziggurat Addict (Sumeria), from 'Cautious' to 'Pleased'
Attitude Change: Frederick (India) towards Ziggurat Addict (Sumeria), from 'Cautious' to 'Pleased'
Attitude Change: Boudica (Celtia) towards Ziggurat Addict (Sumeria), from 'Cautious' to 'Pleased'

Turn 152/750 (320 BC) [30-Aug-2010 14:23:20]
Eridu founded
MetalBoatsNibru begins: Ziggurat (68 turns)
0% Research: 0 per turn
80% Espionage: 81 per turn
20% Gold: -6 per turn, 36 in the bank

After End Turn:
Uruk grows to size 7
Amazing Eridu finishes: Spy
Drunk Lagash grows to size 2

Turn 153/750 (305 BC) [30-Aug-2010 14:25:32]
Amazing Eridu begins: Settler (12 turns)
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 30 in the bank

Turn 154/750 (290 BC) [30-Aug-2010 14:27:40]
Diplomacy (Religion Request): Frederick (India) asks Ziggurat Addict (Sumeria) to convert to Buddhism; Ziggurat Addict REFUSES.
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 25 in the bank

After End Turn:
Hinduism has spread: Amazing Eridu

Other Player Actions:
State Religion Change: Boudica (Celtia) from 'Hinduism' to 'Christianity'
Attitude Change: Frederick (India) towards Ziggurat Addict (Sumeria), from 'Pleased' to 'Cautious'
Attitude Change: Shaka (Aztec) towards Boudica (Celtia), from 'Pleased' to 'Cautious'
Attitude Change: Boudica (Celtia) towards Qin Shi Huang (Ethiopia), from 'Pleased' to 'Cautious'
Attitude Change: Boudica (Celtia) towards Washington (Egypt), from 'Cautious' to 'Annoyed'
Attitude Change: Boudica (Celtia) towards Frederick (India), from 'Cautious' to 'Annoyed'
Attitude Change: Boudica (Celtia) towards Shaka (Aztec), from 'Pleased' to 'Cautious'

Turn 155/750 (275 BC) [30-Aug-2010 14:28:55]
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 20 in the bank

After End Turn:
Uruk finishes: Granary
Pink Dot Kish grows to size 3

Other Player Actions:
Attitude Change: Qin Shi Huang (Ethiopia) towards Washington (Egypt), from 'Cautious' to 'Annoyed'

Turn 156/750 (260 BC) [30-Aug-2010 14:30:08]
Uruk begins: Worker (6 turns)
A Pasture was built near Pink Dot Kish
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 15 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Qin Shi Huang (Ethiopia) towards Shaka (Aztec), from 'Pleased' to 'Friendly'

Turn 157/750 (245 BC) [30-Aug-2010 14:30:48]
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 10 in the bank

After End Turn:
Pink Dot Kish finishes: Vulture

Other Player Actions:
Civics Change: Boudica(Celtia) from 'Despotism' to 'Universal Suffrage'

Turn 158/750 (230 BC) [30-Aug-2010 14:31:08]
Pink Dot Kish begins: Barracks (10 turns)
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 5 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Qin Shi Huang (Ethiopia) towards Ziggurat Addict (Sumeria), from 'Pleased' to 'Cautious'
Attitude Change: Boudica (Celtia) towards Qin Shi Huang (Ethiopia), from 'Cautious' to 'Pleased'

Turn 159/750 (215 BC) [30-Aug-2010 14:35:26]
0% Research: 0 per turn
80% Espionage: 84 per turn
20% Gold: -5 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Washington (Egypt) towards Boudica (Celtia), from 'Cautious' to 'Annoyed'
Attitude Change: Shaka (Aztec) towards Qin Shi Huang (Ethiopia), from 'Pleased' to 'Friendly'
Attitude Change: Boudica (Celtia) towards Qin Shi Huang (Ethiopia), from 'Pleased' to 'Cautious'


OK SO IN TURN ONE A LOT OF STUFF HAPPE=-ghe=-*GAK*

-------------

I'm sorry about that. Since IdiotsOpposite here is incapacitated, I'll finish his turnset for him. In a more... calm fashion.

Turn 1:

A man appears and tells us that our glorious Sumerian culture is only mediocre on the world stage. Ah well, he'll be proven wrong when we ARE the world stage...

Civ4ScreenShot0000-2.jpg


Pink Dot Kish finishes a granary, and foolishly begins a Vulture before a barracks is constructed. Ah well, no one ever said Char. Limit was smart...

Drunk Lagash receives an intake of Buddhism... naturally, Char. Limit says no.
Civ4ScreenShot0001-3.jpg


A wise choice, choosing a peaceful religion like Buddhism would likely lead to problems in war.

In addition, copper has been hooked up. I don't know why IdiotsOpposite thought this screenshot-worthy, but here it is.

Civ4ScreenShot0002-2.jpg


Turn 2:

In this turn, IdiotsOpposite wisely founded a city, and for some strange reason called it MetalBoatsNibru. Perhaps the Character Limit got in his way.

Civ4ScreenShot0003-3.jpg


It began a Ziggurat, even though a Monument or a Work Boat would have been far preferable. How he survives on Noble even, I'll never know.

Turn 3:

Eridu finishes a spy and begins a settler. Truly a boring turn.

Turn 4:

Even more boring than the last, Char. Limit has random doodles drawn here. One of them looks quite good. Most are crap.

Turn 4:

Much of religion happened this turn, I see. Firstly, Hinduism spread to Eridu...

Civ4ScreenShot0004-3.jpg


Giving the people of this... "succession game" a choice. However, what happened next was worse...

Civ4ScreenShot0005-3.jpg


Boudica has founded Christianity. This means that she has Theology. This early.

Turn 6:

Uruk finishes a granary and begins a worker.

Turn 7:

MORE doodles? All are crap this time.

Turn 8:

Pink Dot Kish finishes a culture and begins a barracks. One wonders what Char. Limit was thinking when he realized his mistake... but I'm sure that IdiotsOpposite's team isn't too bad about it.

Turns 9-10:

Yet more doodles, but they look very detailed this time. Also a few artfully drawn Greek letters.

Oh yes, and here's a save.

200 BC

I'll leave IdiotsOpposite here... perhaps he'll wake up soon.

---Saberthrower---
 
It was to make DOUBLE-SURE that our worker was protected against the barbs while working the cow. You never know when you're going to have a mongolian invasion crossing the great wall and cap off your workers. You never bloody know.
 
I was referring to the actual wall in China. The one that didn't start the build of a barrackless vulture by accident 10 turns ago. Oops.
 
Sure, let's swap.

MtK - up
AK - on deck
HT
MH
B
IO - just went
kol (hiatus)

Got it.

It's not too late, so I guess I'll look at the save and do some planning.
 
Okay, IO, I must question your intelligence on building a settler in Eridu at 4pop when instead the city could have grown by now and have better production than Uruk! *bonks IO on the head*

The only viable spot I can see for settling right now is in the jungle and we haven't even stolen IW yet! *bonks IO on the head*

And... Why does Uruk not have a spy specialist!?

So, my plans:

Make Uruk have a spy spec

Switch Eridu to a spy to let it grow

Set Uruk to a spy after the worker comes out

Whip zigs where applicable

Let Kish grow and slow build the barracks, build vultures afterwards

Set up an internal road network

Send a spy at some point to Agra (cheapest EP cost) to sit for five turns and then steal Iron Working (or perhaps something else if he has anything else by then) from Freddy. Qin would be cheaper but we also have less EPs going towards him and we should build them up for a strategic revolt when warring against him.

I'll probably refocus some EPs away from Boudica and towards Freddy, since being our neighbour he's our main stealing target right now. And we can't even see anything from Boudica.

I'll wait for responses before playing.
 
Keep on building spies, more spies and even more spies! They will get caught a lot, and without spies we're just massing EP we can't convert to techs.

I think it's best to steal from 1 or 2 AI's only, as each time a spy is caught, there's a chance for a long lasting diplo penalty (imagine -15 Your spy was caught causing trouble)

Things which decrease EP cost are from my head (so not really accurate numbers):
- proximity, the closer to our cap? the better
- If we have trade routes that's another -25% or so
- Didn't Open Borders also help?
- There was some thing with state religion or holy city something, I can't really remember what it was

Wow, these things are a bit rustier than I thought! Someone care to look up some thread with the exact numbers and such?
 
I must confess my ignorance again about the rates, but either way, I agree with more spies and vultures.
 
Things which decrease EP cost are from my head (so not really accurate numbers):
- proximity, the closer to our cap? the better
- If we have trade routes that's another -25% or so
- Didn't Open Borders also help?
- There was some thing with state religion or holy city something, I can't really remember what it was

You forgot "letting the spy sit on the city for five turns".

The last one is probably something like "If you have the holy city of X religion, foreign cities with X religion cost less EPs to do things in." However, I'm not sure whether or not you have to have X religion as your state religion.

Proximity to our capital would explain why Agra is the cheapest of all Freddy's cities.
 
Played 14 turns.

Turn 0:

Turned 4f1c farm into a spy specialist in Uruk

Switched Eridu to building a spy

Turn 1:

Shaka completes the Kashi Vishwanath

OB with Washington

Turn 2: zzz

Turn 3:

Civ4ScreenShot0166.jpg

I tell him to screw off

Buddhism spreads to Ur

Turn 4: zzz

Turn 5:

Civ4ScreenShot0167.jpg

I also tell him to screw off

Kish: Barracks -> Vulture

Whipped the zig in Lagash

Whipped the zig in Ur

Turn 6:

Lagash: Ziggurat -> Granary

Washington DoWs Boudica

Ur: Ziggurat -> Granary

Lagash pops its border

Turn 7:

Eridu: Spy -> Spy

Turn 8:

Uruk: Spy -> Spy

Turn 9:

Washington converts to Hinduism

Turn 10:

Kish: Vulture -> Vulture

Turn 11:

Buddhism spreads to Kish

Turn 12:

Civ4ScreenShot0168.jpg

THE BREASTS DEMAND WE GO TO WAR

I tell then to screw me off

Hindu spread to Uruk

Eridu: Spy -> Spy

Whipped the zig in Nibru

Turn 13:

Nibru: Ziggurat -> Monument

Turn 14:

Uruk: Spy -> Spy

Kish: Vulture -> Vulture

Stole IW from Freddy

Stole Math from Qin

Civ4ScreenShot0169.jpg

We have Iron in Uruk!

Overview:

So, we now have IW and Math. Qin also has Construction, I suggest we steal that from him, then we can throw cats at him along with swords and vultures.

From Freddy the next thing would be Monarchy because that's all he has on us. We also have wines that need working, so yeah.

Oh and remember to get Kish a spy spec when it grows next turn.

The Save

MtK - just played
AK - up
HT - on deck
MH
B
IO
kol (hiatus)
 
Oh, right, we have Hindu in a fair amount of cities and three other AIs are Hindu. I didn't convert in my turnset because I wanted to make sure everyone is okay with it but yeah we should probably convert.
 
Back
Top Bottom