Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
I've played 15 turns, zigs are up.
I've gotta run, so the report will follow later
As both alphabet and our great spy are in in 5 turns, I could play 5 extra turns (in a few hours), though it's surely ok if the next player takes it away.
Bad things have happened, as 2 cities were settled in our face.
I've got a scout out to scout foreign lands, and started on 2 settlers (cap + amazingsite @ size3). I think we should build another 2 settlers immediately after these 2, we need to secure some land.
I've put in 2 red dots (thecowisours and metal boats), where I believe they should settle, and 2 white dots for the next 2 (if still possible).
I'd say settle thecowisours first with the cap's settler.
I'll be back in a few hours, so if I'm to play 5 more turns, tell me where you think our next city should go.
I've gotta run, so the report will follow later
As both alphabet and our great spy are in in 5 turns, I could play 5 extra turns (in a few hours), though it's surely ok if the next player takes it away.
Bad things have happened, as 2 cities were settled in our face.
I've got a scout out to scout foreign lands, and started on 2 settlers (cap + amazingsite @ size3). I think we should build another 2 settlers immediately after these 2, we need to secure some land.
I've put in 2 red dots (thecowisours and metal boats), where I believe they should settle, and 2 white dots for the next 2 (if still possible).
I'd say settle thecowisours first with the cap's settler.
I'll be back in a few hours, so if I'm to play 5 more turns, tell me where you think our next city should go.


), but it's a crappy site, as it doesn't have any food. Metal Boats is great for spamming units with the copper and double fish for whipping.
in the new projects, connect copper, employ the axe smiths. Get a spy in Aksum whenever convenient. Also, see to it that we reach tech visibility as much and as soon as possible.