Matsuda123
Prince
- Joined
- Jan 1, 2012
- Messages
- 519
Hello all.
I am Matsuda. I've been trying for about three and a half years now to create citysets and units for Civilization IV. I have completed several citysets in Maya, and now face several issues. Among these issues, texturing and adding the units and citysets to the game. In order to explain the issues I currently face fully, I've decided to make a very thorough post, detailing the problems I have encountered. Pictures will be included to express all the problems clearly. I hope that I will finally be able to learn of the errors I am making that prevent me from finishing these creations, and that any future creators will be able to look at this post and hopefully learn how to create things as well. Here we go...
1. A cityset is finished modeling. For the example, we will use Tibetan Medieval Cityset. (Image #1)
2. I then remove all other buildings, as it seems that in order to texture, one must first have only one building to work on at a time (I think? Maybe?). I export the single building as a .obj file from Maya. (Image #2)
(This also seems to be true for Nifskope. I think you have to have one building, then import the .obj file into Nifskope onto the right node for the corresponding spot in the city and the building it will replace.)
3. I import the .obj building into Blender. (Image #3)
4. I create two screens in blender, one in 3d view and edit mode for the model, the other in UV mode and edit for the texture. I select the building. I unwrap the UV texture line things, and then, I fail to grasp what comes next. (Image #4)
5. Nothing more happens, as I do not know what I am doing, or if I am doing it properly at all.
This is my general process for making cities in Civ IV. I'm not really sure what to do beyond this. :/
In the next post, I will document my failure to create units in Civ IV.
I am Matsuda. I've been trying for about three and a half years now to create citysets and units for Civilization IV. I have completed several citysets in Maya, and now face several issues. Among these issues, texturing and adding the units and citysets to the game. In order to explain the issues I currently face fully, I've decided to make a very thorough post, detailing the problems I have encountered. Pictures will be included to express all the problems clearly. I hope that I will finally be able to learn of the errors I am making that prevent me from finishing these creations, and that any future creators will be able to look at this post and hopefully learn how to create things as well. Here we go...
1. A cityset is finished modeling. For the example, we will use Tibetan Medieval Cityset. (Image #1)
2. I then remove all other buildings, as it seems that in order to texture, one must first have only one building to work on at a time (I think? Maybe?). I export the single building as a .obj file from Maya. (Image #2)
(This also seems to be true for Nifskope. I think you have to have one building, then import the .obj file into Nifskope onto the right node for the corresponding spot in the city and the building it will replace.)
3. I import the .obj building into Blender. (Image #3)
4. I create two screens in blender, one in 3d view and edit mode for the model, the other in UV mode and edit for the texture. I select the building. I unwrap the UV texture line things, and then, I fail to grasp what comes next. (Image #4)
5. Nothing more happens, as I do not know what I am doing, or if I am doing it properly at all.
This is my general process for making cities in Civ IV. I'm not really sure what to do beyond this. :/
In the next post, I will document my failure to create units in Civ IV.