headcase
Limit 1 Facepalm Per Turn
Players have been whining about "I want a smarter AI and one that uses less cheats" for a decade, and when they actually get that (at least as far as diplo AI is concerned) they throw a complete fit because now they actually have opponents who aren't just paper tigers there to be killed at your leisure. It is hilarious.
I like the new diplo but it's annoying when a faraway civ uses their cheats\boosts to become a powerhouse early on, then decides to go to war with you while you're still fighting someone else. Sure on Prince (even Warlord) the boost are mostly just happiness, but happiness is a huge factor that directly results in allowing a larger population.
If, on Prince, they had a 5% boost on apples, hammers, gold, beakers, culture, great people, and happiness, I think that would be a lot more enjoyable to play against than the current setup of what is effectively a near +100% boost on happiness resulting in near-permanent golden ages while owning half the world in the Medieval age.
This is the logic I used when saying the current boost on Prince is +100% happiness, it's off the top of my head so feel free to point out any improper logical leaps:
- They get only 60% of the unhappiness- and +1 happiness per luxury, and I think +3 happiness off the bat compared to Prince. Let's say that's around 50% of the total unhappiness roughly.
- Getting half the unhappiness means each

- so it's sort of like double happiness(?) Which is +100%.