IslandFox
Chieftain
In my most recent game (finally finished it today after months of playing it, even if I only did win by score. It's still a win, right? >.>), my cities had absoloutely pitiful production. I thought they were doing OK at around 15-20 shields per turn, and I had ONE city that did signficantly more, and that was at about 95 shields if I remember correctly.
What was it that made this mammoth difference in production? I thought this uber-city was an anomalie until I started reading here about how all cities should be able to produce mech inf. in one turn- that was amazing for a guy who's used to waiting 8-12 turns for each unit.
One thing I did notice, was the difference a while of peace made. I spent the majority of the game at war, conquering and invading my neighbours (it was the biggest map size with the most availible civs, so there was alot to conquer and invade), and the majority of my cities were either "homeland cities" which cranked out units at a pitiful 8-12 turns each unit (but I had so many I always had a good flow of troops regardless, at least 7 to 10 built per turn), and then I had "conquered cities" which I just set to wealth and let to ferment. I became immensely and obscenely rich this way, but this slack approach to production won't hold up in higher difficulty levels I'm sure. Anyway, after taking a 50 turn break from war in the very end of the game, I built up a whole bunch of city improvements, and my production (and culture) skyrocketed. I had lots of cities at nearly 30 shields per turn, which was alot for me.
Regardless of this improvement, it still measures no where when compared to the 90-100 that seems to be the norm here. What am I doing wrong? I think my misuse of mines and irrigation might have been part of it, and I should've spent more time at peace building up my empire, but what basic strategies are there to maximise production in a city?
Thanks for any help.
What was it that made this mammoth difference in production? I thought this uber-city was an anomalie until I started reading here about how all cities should be able to produce mech inf. in one turn- that was amazing for a guy who's used to waiting 8-12 turns for each unit.
One thing I did notice, was the difference a while of peace made. I spent the majority of the game at war, conquering and invading my neighbours (it was the biggest map size with the most availible civs, so there was alot to conquer and invade), and the majority of my cities were either "homeland cities" which cranked out units at a pitiful 8-12 turns each unit (but I had so many I always had a good flow of troops regardless, at least 7 to 10 built per turn), and then I had "conquered cities" which I just set to wealth and let to ferment. I became immensely and obscenely rich this way, but this slack approach to production won't hold up in higher difficulty levels I'm sure. Anyway, after taking a 50 turn break from war in the very end of the game, I built up a whole bunch of city improvements, and my production (and culture) skyrocketed. I had lots of cities at nearly 30 shields per turn, which was alot for me.
Regardless of this improvement, it still measures no where when compared to the 90-100 that seems to be the norm here. What am I doing wrong? I think my misuse of mines and irrigation might have been part of it, and I should've spent more time at peace building up my empire, but what basic strategies are there to maximise production in a city?
Thanks for any help.