Argl, why didn't you move the settler 1 sq. NE or SW before founding Persepolis?

The best terrain in the game totally wasted because you founded our capital on it.
Anyway, my turn now (I guess?). I hope you're not angry at me Ermac but I was put no. 2 on the list and I just have some time on my hands
1990BC (1): Pasargadae was building the Pyramids (?) although you wanted the Colussus, I changed it to that. Wondering about all the useless irrigated grasslands. I think both workers were set to automatic movement, stopped that and will mine most lands by myself now.
1950BC (2): Susa builds worker. I use it to connect to the tundra/game tile and pump out another gold coin.
1910BC (3): Changing Persepolis' production from barracks to settler. Will be finished in 4 turns.
1870BC (4): Sending workers to Pasagardae and mine its grassland tiles. The colussus takes 35 turns if working tiles are set to forests, that means no growth.
1830BC (5): Arbela builds a warrior. No point in building a worker (needs 15 turns to grow) or another warrior, so I set it to barracks (20 turns) to prebuild a harbor. Worker has his job done at Susa's. Both other workers start to mine a grassland at Pasagardae.
1790BC (6): Nothing worth mentioning.
1750BC (7): Job at Pasagardae is done! Colussus will be finished within 25 turns and the town will grow to 4 in 12.
1725BC (8): Settler in Persepolis is finished. I sent him to secure the red dotted silk square south east of Susa. No-one will build a a city so closely to Susa to secure the one north west of it, it will be clearly ours in the future. But I definately don't want to risk losing the other one, maybe we'll be the only supplier of silks in the whole world and we could make nice usage of our monopolue.
1700BC (9): Second mine improvement at Pasagardae also finished. Now cutting down the forest.
1675BC (10): Nothing happening. The next town will be founded in 3 turns and will have us all silks secured. I think I'm going to let Persepolis grow a bit for now to give us slightly more science so we can finally finish writing and start research on map making. Writing in 12.
1650BC (11): Nothing
1625BC (10): Forest at Pasagardae chopped down and woohoo it's a bonus grassland. That was well worth its afford. Settler arrived. Town will be founded next round.
1600BC (11): Antioch founded. Growing very slowly but it's already producing 2 shields so we're going to build a warrior. The worker in the south will connect Antioch to Susa. Writing will be done in 6 turns.
1575BC (12): Land nicely mined. Pasagardae will grow to size 4 next turn, Colossus will be finished in 15 turns.
1550BC (13): Nothing.
1525BC (14): Nothing.
1500BC (15): Persepolis increased its cultural influence and Susa built a spearman. Road to another forest near Pasagardae is finished, we're also chopping it down. Writing will be finished in 2 turns. Set science rate to 90%.
1475BC (16): Antioch builds a warrior. Susa and Antioch are connected to each other. Starting to connect Antioch to Arbela. Writing next round. Set science to 50%, making 10 gold for this round.
1450BC (17): Argl, can't research map making yet as we don't know the secrets of pottery yet (Pottery is the tech I always research first, I didn't even know it's required for map making

) Will take us 4 turns to research it. Our capital grew to size 3 again and will now build a spearman. If not for own protection, then to make a citizen in Pasagardae content, which will soon grow to size 5 and require more defense.
1425BC (18): Next forest chopped down and it's another bonus grassland! Before mining it will grow in 7 turns and the Colossus will be finished in 6.
1400BC (19): Lowering science rate to 50%, which gives us 8 gold next turn. Pottery in 2 turns. Arbela is surprisingly productive, making 4 shields per turn. Changed its prebuild production to Pyramids, don't want to have barracks but a harbor as soon as possible.
1375BC (20): Pasagardae's next mine is working. City growth in 5, Colossus finished in 3 turns. Send workers to improve Persepolis' bonus grassland. Pottery very next turn.
So, that's our situation now:
And
here's the savegame. Good luck Ermac, and there's still a lot to settle like you like it!
