Max's Succesions Games : #1

BigGabMor

Chieftain
Joined
Jan 22, 2001
Messages
10
Location
Verchères, Québec, Canada
Civilization : Persia
Level : Monarch
Settings on default except for the barbarians that are on random.
All experts are welcome :), I want to learn!!!

Now I'll try to insert the starting picture but I don't know if it's gonna be shown below cause I didn't understand very much the instructions to post a picture...I just change my mind im gonna simply upload it...

I'll post the .sav file for the start as soon as we have at least 1 more person to play this game.

Players :

Me :)
 
All you need to do is to make sure the picture does not go above 500k and it should be in jpg, gif or bmp. You can attach pcx but it won't show. :)
 
Please don't attach files to your messages. The SG forum is notorious for taking the whole forum down when we crowd the server with save game files and screenshots. They put up a separate file server with more space for us to use.

Directions on using the file server are available in the Prod threads, as well as other locations.

Good luck with your SG! I'd be tempted to join, but my plate is already full.


- Sirian
 
I'd love to join. I'm not the expert you wanted to have, in fact, I haven't played a SG before but hey, everyone has to start some time :)
 
I'll join. Add me in like spot #2 or 3.

And to post your picture:
Click the Upload File link at the bottom of the page. Then select the file you want to upload and after uploading, in your forum post click the "IMG" button up top and enter the information it asks for. Your Image's URL will be http://www.civfanatics.net/uploads/YOUR_IMAGE_NAME_HERE.JPG or .GIF or whatever.
 
Please, count me in! !don't know what you meant by "expert" but I've played several SG.
I quess we don't need a strict schedule, the game should be taken by the first who is ready to play and who claims it. Everybody should post his/her deeds during turns (founded cities, started city impovements, wars, treaties, etc.), sometimes maybe also with screenshots. And of course NO RELOADING, NO CHEATING !
 
Can i join? Im no expert (its actually my first game), but this is the only open game im interested in (plus, i like persia. Go immortals!:goodjob: )
 
The list is as follows:

0) BigGabMor
1) simplybag
2) Agamemnus
3) ErMac
4) Szpoti
5) Ion Mage

I'm going to start the game with 40 turns for my greedy old self and post it here when i'm done. (plus start loc pic/ situation after 40 turns)

Then someone else can go. Who wants to go after me?
 
Would it be ok if I go next? I like the early game the most and I'm pretty good with those dotmaps and since the person starting this game said they wanted to learn I thought that might be helpful.
 
SUCCESSION_AGA game 1:

Settings:

Civ: Persians.
Difficulty: Monarch.
Civs: 8 (random)
Land Type: Archipelago, large(r) land masses.
Size: Large.
Barbarians: Random
Name: Emperor Annixalates

Possible Victory Conditions:

Space Race
Diplomatic
Conquest
(going for Conquest)

Player turns after initial: 10.

-----------------------
Host Starts: 41 Turns
-----------------------

4000BC (turn 1)

The CivIII demigods land us on very nice terrain. the surrounding area contains 2 cows, 2 fish, and 1 silks, and many grasslands. No river in sight, but fortunately there is a freshwater lake to our east.
We set our worker to connect the silks to our city and sight a minor tribal encampment on the hill to the south-east.
We begin training a warrior (10) to explore the far reaches of the earth.

3950BC (turn 2)

We set our scientists to research Alphabet, Writing and then Map Making. Early trade will be vital to our survival.

3900BC (turn 3)
3850BC (turn 4)

Our worker finishes half of the road and moves on to the other half.

3800BC (turn 5)
3750BC (turn 6)
3700BC (turn 7)

3650 BC (turn 8)

We reach a milestone in Persepolis's history: 30,000 people now call it home. (pop 2)
In the same turn, we complete the road to the Dyes. Wishing not to risk an encounter with the village to the south, our worker sets on the path to irrigating the grasslands with the free cows.

3600 BC (turn 9)

We finish our first warrior! He will go out to explore the goody hut. We get 25 gold from the minor village there. At this point we discover that the southern domain is covered with snow. We decide to explore northwards from now on.

3550BC (turn 10)
3500BC (turn 11)

Our city expands and our cities color their robes with the dyes to the south, making one laborer Happy.

We are generating 5gpt and have a large treasury of 62 gold.

3450 BC (turn 12)

Our cows drink water. (the cow grassland is irrigated!) Our worker now turns to irrigating more grassland.

3400 BC (turn 13)

Our warriors see seagulls flying overhead and storms brewing to the north. It seems the sea has stopped our advance northwards!

3350BC (turn 14)

Persepolis now has 60,000 inhabitants. (3 laborers)

3300BC (turn 14)
3250BC (turn 15)

Our workers finishes another irrigation system. They head south to continue it.

3200BC (turn 16)
3150BC (turn 17)

Our warriors sight another silks deposit in the tundra forest.

3100BC (turn 18)

Persepolis builds a settler unit (30,000 strong). We will place it on the northern coast.
Our worker finishes irrigation and begins more work on roads.

3050BC (turn 19)

Our warriors find 2 more silks deposits to the south.

3000BC (turn 20)

Our warriors reach the southern extreme. Our worker will now build a road to our soon-to-be-founded city.

2950BC (turn 21)

We train another Warrior and start work on a Barracks.
Lord McCauley's book "The Largest Nations of the World" tell us we are 4th in size.

2900BC (turn 22)

Pasargadae founded on the north. Another dyes revealed..

2850BC (turn 23)

Another dyes revealed, plus a Game tile. We now have 129 gold.

2750BC (turn 24)

Two more dyes revealed, and we sight a peninsula to the west. Could this be a future sign of glory? Only time will tell.

2710 BC (turn 25)

Pasargadae builds a warrior.

2670BC (turn 26)

More exploration reveals that the peninsula only connected a small island. We switch Barracks production to another settler.

2610BC (turn 27)
2550BC (turn 28)

We finally explore our entire small 'continent'. The connection from Persepolis to Parsagadae is finished. Our workers shall set about building improvements near Parsagadae.

2510BC (turn 29)
2470BC (turn 30)
2430BC (turn 31)
2390BC (turn 32)
2350BC (turn 33)

Susa founded in the southern wastelands.

2310BC (turn 34)
2270BC (turn 35)
2230BC (turn 36)
2190BC (turn 37)

Another settler completed in Persepolis. Work begins on Pyramids.

2150BC (turn 38)
2110BC (turn 39)
2070BC (turn 40)

Work ends on worker. Alphabet finally discovered!

2030 (turn 41)

I needed one more turn to found our 4th city (Arbela). Writing will be completed in at least 19 turns.
Treasury: 282 gold.

-------------------------------------
Imperative for the next 10-20 turns:
-------------------------------------

*Building 2 more cities on the dyes to the NORTH-EAST of Susa and the dyes to the SOUTH-EAST of Susa will net us 6 more gold. This is PRIORITY #1. If we are to expand, we need galleys. For that, we need Map Making and Writing. For that, we need gold resources! Lots of it!

*We DON'T need to build any more military units (other than warriors in our southern cities to pass the time) because most of our island have already been settled and there is no chance for a barbarian uprising if we colonize the southern tip.

*We must pump settlers from Persepolis, being careful to leave at least 2 laborers there once we build a settler. We must extensively use the freshwater fish and the cows nearby.
I set science at max to get to Map Making ASAP.

*I set Pasargadae to Collosus which should be finished quickly (24 turns currently, I suspect 20 after the worker gets rid of the forest and put in mines)

*Building a city at the southern tip would be useful to get the gold, after the two other Dyes cities have been built.

*In the future, it would be a good idea to build forest on all our barren Tundra squares. (Mining only gives one shield)

*Irrigation on grassland tiles without at least 3 food is useless under Despotism.

*Building Harbors (once we get Map Making) in all our coastal cities will immensly add to their growth. The process should be especially fast considering the amount of forests and mines we will have. The next step is temples to increase the workable sizes of our cities.

*Be stingy with gold if you make contact with a rival civ. We don't need them to like us. We only need to crush them.

Dotmap and pictures will be posted in a few minutes.
 
EDIT: Finally it's all working!

Here is the zip for the civIII game file:

saga2030bc.zip

This is the situation at the start:

SUCCESSION_AGA_4000BC.jpg


Situation after 41 turns:

SUCCESSION_AGA_2030BC.jpg


Dotmap:

SUCCESSION_AGA_dotmap1.jpg


Red = Top priority.
Orange = High Priority.
Yellow = Low Priority.
Green = Very low priority.
Purple = No priority.
 
Argl, why didn't you move the settler 1 sq. NE or SW before founding Persepolis? :( The best terrain in the game totally wasted because you founded our capital on it.

Anyway, my turn now (I guess?). I hope you're not angry at me Ermac but I was put no. 2 on the list and I just have some time on my hands :)

1990BC (1): Pasargadae was building the Pyramids (?) although you wanted the Colussus, I changed it to that. Wondering about all the useless irrigated grasslands. I think both workers were set to automatic movement, stopped that and will mine most lands by myself now.

1950BC (2): Susa builds worker. I use it to connect to the tundra/game tile and pump out another gold coin.

1910BC (3): Changing Persepolis' production from barracks to settler. Will be finished in 4 turns.

1870BC (4): Sending workers to Pasagardae and mine its grassland tiles. The colussus takes 35 turns if working tiles are set to forests, that means no growth.

1830BC (5): Arbela builds a warrior. No point in building a worker (needs 15 turns to grow) or another warrior, so I set it to barracks (20 turns) to prebuild a harbor. Worker has his job done at Susa's. Both other workers start to mine a grassland at Pasagardae.

1790BC (6): Nothing worth mentioning.

1750BC (7): Job at Pasagardae is done! Colussus will be finished within 25 turns and the town will grow to 4 in 12.

1725BC (8): Settler in Persepolis is finished. I sent him to secure the red dotted silk square south east of Susa. No-one will build a a city so closely to Susa to secure the one north west of it, it will be clearly ours in the future. But I definately don't want to risk losing the other one, maybe we'll be the only supplier of silks in the whole world and we could make nice usage of our monopolue.

1700BC (9): Second mine improvement at Pasagardae also finished. Now cutting down the forest.

1675BC (10): Nothing happening. The next town will be founded in 3 turns and will have us all silks secured. I think I'm going to let Persepolis grow a bit for now to give us slightly more science so we can finally finish writing and start research on map making. Writing in 12.

1650BC (11): Nothing

1625BC (10): Forest at Pasagardae chopped down and woohoo it's a bonus grassland. That was well worth its afford. Settler arrived. Town will be founded next round.

1600BC (11): Antioch founded. Growing very slowly but it's already producing 2 shields so we're going to build a warrior. The worker in the south will connect Antioch to Susa. Writing will be done in 6 turns.

1575BC (12): Land nicely mined. Pasagardae will grow to size 4 next turn, Colossus will be finished in 15 turns.

1550BC (13): Nothing.

1525BC (14): Nothing.

1500BC (15): Persepolis increased its cultural influence and Susa built a spearman. Road to another forest near Pasagardae is finished, we're also chopping it down. Writing will be finished in 2 turns. Set science rate to 90%.

1475BC (16): Antioch builds a warrior. Susa and Antioch are connected to each other. Starting to connect Antioch to Arbela. Writing next round. Set science to 50%, making 10 gold for this round.

1450BC (17): Argl, can't research map making yet as we don't know the secrets of pottery yet (Pottery is the tech I always research first, I didn't even know it's required for map making :)) Will take us 4 turns to research it. Our capital grew to size 3 again and will now build a spearman. If not for own protection, then to make a citizen in Pasagardae content, which will soon grow to size 5 and require more defense.

1425BC (18): Next forest chopped down and it's another bonus grassland! Before mining it will grow in 7 turns and the Colossus will be finished in 6.

1400BC (19): Lowering science rate to 50%, which gives us 8 gold next turn. Pottery in 2 turns. Arbela is surprisingly productive, making 4 shields per turn. Changed its prebuild production to Pyramids, don't want to have barracks but a harbor as soon as possible.

1375BC (20): Pasagardae's next mine is working. City growth in 5, Colossus finished in 3 turns. Send workers to improve Persepolis' bonus grassland. Pottery very next turn.

So, that's our situation now:

1375bc.gif


And here's the savegame. Good luck Ermac, and there's still a lot to settle like you like it! :)
 
I think the cow bonus is hidden behind the large '4' that symbolizes pasargadaes population.

2 questions:

1: When do i go?

2: How do i post these pictures? Just taking them is pressing print screen, correct?

Also, i posted first, so i guess that means im next...
 
I lost track of the turns and couldn't figure out where the turns became shorter in year terms, so I went back.. I don't think I re-saved my game, though. :( Not sure though, it was the devil that's it yes well err it doesn't matter now...

Well I didn't reload-*and*-save. But I am kind of a hypocrite... sorry for the confusion...

The thing about the cow: I meant 'does building a city on the cow lower the resources you can gain from it?'

1) Then go. You can have 20 turns, MAX. Although I planned for this to be ten turns, a certain someone didn't do it. It's OK though. :D

ONCE we set up a turn order, we follow it !

2) To post the pictures: press PRINT SCREEN, then open up Paint, edit it so that you cut all the non-necessary parts, then make a new file, paste your edited pic in, save as a jpg, go to upload file, upload your file, put it here.

The format is:
url])


Don't forget to put your save game in.. should be lower case and zipped. Test it to see if it works. If not, rename/re-upload..

EDIT: Just ealized the thread starter wanted everything on default, does that mean Continents? Err not sure but I changed it to Archipelago... as previously mentioned.
 
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