[NFP] Maya First Look

I feel like I want to try a game where I do play wide as Maya just to see how bad the -10% actually hurts. See if that gets around some of their map dependancy.

At the end of the day, they have an unique archer and a half-price, reliable campus. Civs have been called OP for less and I suspect they can still play effectively wide but with a bunch of super-productive core cities.

I played the Maya and really enjoyed them. I, like some others have said, decided on my initial 9 cities to build within the 6-tile ring of my capital [although I only built 8 of them]. However, I settled a number of cities on other continents/islands for resources,especially. I ended with 27 cities, including 8 from the Netherlands [whom we were forced to eliminate because they kept attaching our allies], two that defected due to our culture, and 9 that I settled on various islands or small continents. The production malus isn't that big a deal if the 'outside' city is a good production city in its own right. And by the time you're settling them [or liberating them], you usually have several trade routes going, which I used to enhance initial production. I also ran the colonial taxes card that gives 15% gold and 10% production for cities not on your original capital's continent, so that pretty much offset the malus. close to the end of the game, I found that I had several of my original cities producing at 125-150 hammers per turn, and even 2-3 of the 'outside' one producing over 100. Probably 12 of the non-capital continent cities were producing over 65 hammers per turn, with the average being around 75-80. So the malus was of minimal effect. I also found the production of farms, both to give housing and to give bonuses to the observatory also in generating significant early (and long-term) growth and early gold; much higher early gold production than I'm accustomed to. The archers were nice, especially with the bonus inside the initial territory, as there were several barbarian incursions during the early parts of the game. I won a science victory with about 8-10 cities having space ports [including a few in the -15% production cities] and building earth or satellite laser stations, taking about 2-4 turns to produce a satellite - so that I was adding about 15 light years of travel per turn on the last couple of turns and finished the space race in less than 10 turns from when I launched the ship. I'm trying Gran Columbia now, but I definitely want to play the Maya again.
 
I said this in the other thread but I am playing against the Mayans and they are going District/Wonder crazy with no Army or Walls. They have 4 wonders and a bunch of holy sites, campuses and theater squares at around turn 105-110. They are building 3 more wonders as I pillage and take their cities. Guess they are programmed like this?
 
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