Not sure why people are saying Drill makes units survive more.
Comparing promoted Cannons against fortified Longbows with 60% culture defense and CG 1
Drill 4 65.2%
CR 2 73.4%
With culture defense blown to 0%
Drill 4 93.9%
CR 2 94.1
In this case CR greatly exceeds Drill for survival....
The only advantage Cannons get from Drill really, is that it works in field battles, there really is little point in giving Drill to siege units that aren't Machine Guns.
Getting the most of Drill requires you to consider what its actually good at, and having a little idea of the mechanics governing its performance.
First we have what first strikes actually do, that is they make the unit immune to damage in the first few rounds. One consequence of this is that they are significanty more likely to damage a unit that they attack.
The reduction in collateral keeps your Drill units strong making them useful stack defenders and very hard to move city defenders.
The 2 big mechanics based things that affect the value of Drill
The Ratio of
after modifiers
Lets define this as the Drill units
strength after modifiers (Combat promos, Shock, terrain, fortify etc) divided by the enemy units
strength after modifiers
The way to get this R value, and much more related to combat mechanics can be found in
this link
The higher this 'R' value is in favour of your unit, the more effective Drill will be in this fight. This is why Drill is very strong in defence, high defensive modifiers from cities, fortify and promos tend to give very high R values favouring the defender.
One result being that Drill is very good at a tech advantage, Drill Rifles are effective against Longbowmen defences.
The R value also has another significant impact, all experience calculations are done based on R values and not combat %. All promotions except Drill alter the R value.
As First Strikes push up the victory % without changing the R value you can expect to get more XP (and therefore more generals) with Drill.
The HP of the fighting units
The less HP a units has, the fewer rounds it take to kill it. Lower opponent HP often means the Drill unit will kill it without taking damage at all.
This gives Drill a very nice position as mop up after siege troops, this makes them great for attacking stacks when you intend to use collateral to mangle defenders, or an enemy stack before sending the troops in. The experience advantage can show up here quite often too.
What this means for Siege
The HP and R value attributes explain why Drill for Cannons sucked in the numbers I got for my earlier example, the HP of the defending units was full and the R value against the Cannons, quite high. As Siege is used to soften up hard targets the high HP will almost always be an issue, and as they always withdraw the XP advantage doesn't apply (1XP max for withdraw) and also, Siege units are immune to collateral from other Siege greatly reducing the extra bonuses value.
As for units that get a lot from Drill
Longbows, high defense bonuses make Drill in cities strong. Drill Longbows also make capable attackers following Siege units, in part because they are hard to budge after taking a city, and also due to the low HP defenders after collateral I mentioned earlier.
Muskets, Rifles, Infantry, Marines, Mech Inf all for the same reason really.
But....
Drill doesn't prove very effective against equal units in open field combat, Counter promos like Cover or Pinch prove superir in those cases, even Combat outshines Drill then, so remember to bring at least some counter promoted units with you.
On the Drill line itself, the Drill line gets stronger as you head down it, Drill 4 is very strong, but Drill 1 is almost certainly the weakest promotion there is.
If you can only get 1 promo, get Combat 1 not Drill 1, if you can get 2 but want a counter promo, get Combat 1 and the counter, not Drill 1.
After Drill 1, Drill starts to get reasonable (getting the rubbish Drill 1 out of the way is one thing thats very good about Protective!).
Some downsides of Drill
- Mounted units are mostly immune to First Strikes so your promotions may mean nothing
- No access to special promotions like March, Amphibious or Commando
- A bug exists that can make your Drill unit defend first depite a much better defender being in the same tile
