Armory (22) Archaeological Museum (25) Art Museum (10) Bank (-1): ELIMINATED Chancery (20) Grand Master's Chapel (20) Intelligence Agency (22) Medieval Walls (4) Shipyard (25) Workshop (17) University (20) Archaeological Museum 25 (24+1): It's very easy to fall behind in culture in the early game. It's also very easy to start producing staggering amounts of culture in the late game, and it starts, oooh, right around the time you get archaeologists. Only downside is the museum is damn expensive to buy/build, and so are archaeologists. But lots of culture, faith, tourism and era score from these, coupled with relatively easy theming. Bank -1 (2-3) ELIMINATED: I wanted to downvote medieval walls, but I did that yesterday so it gets a reprieve and the Bank goes instead. As someone said earlier in the thread MW are in a pain in the ass for the player as they make mid-game conquest so hard, so more value for the AI than the player. As for the Bank, it's just meh. You're going to build them in your CHs when you've got nothing else to build or you need a Eureka or city state quest but otherwise...probably the weakest T2 building?