Armory (17) Archaeological Museum (19) Art Museum (9) Grand Master's Chapel (21) Intelligence Agency (23) Shipyard (28) Workshop (15) University (21) Grand Masters Chapel 21 (24-3): I suspect this is going to be the Audience Chamber 2.0 - a small number of passionate advocates who are totally bewildered that other people don't rate it as highly as they do. I have built it, more than once, and I don't think I've ever used it to create more than a couple of units in a game. If playing peaceful (90% of my games) the only military I build past the Ancient Era danger phase is that which I need for eurekas, with a lot of upgrading of my early game military. If I need a unit for a boost I can usually pump it out in a couple of turns in my high production city and faith has so many other uses these days - not least bringing heroes back. Building it as "an insurance policy" is a complete waste as buying military units with faith is a one trick pony, whereas spies can be used multiple ways. Just use your spies from the Intelligence agency to steal the AIs gold and buy the units if you need them that badly. Doubly strange since the AI rarely declares war on you once you get out of the classical era, and if they do ancient walls and a ranged unit are all you need to fend them off. Workshop 15 (14+1): Yeah, its not a huge amount of production, but production is still king in this game and you're going to have to build them anyway. ROI is poor if you hard build it, but I tend to gold purchase it, it's only 580 gold IIRC.