Shipyard (20) -3: A lastditch downvote from me here, even though the University will probably lose at this point. I do like the Shipyard, but I there is one thing I haven't seen many people mention about it yet, and that is the long-term value you get out of it besides the immediate bonuses (production mainly). With "long-term value", I'm referring to the GP points its generates, as well as what it is a pre-requisite for. It fails in both these departments. I'll contrast this to the Bank (which by itself is a very bad building compared to this). The bank at least gives you Great Merchant points, which are useful for 95% of cases. Great Admiral points? Absolutely not, they are trash in a majority of cases. The shipyard is also a pre-requisite to the Sea Port, which I find to be a bad excuse of a building (compared to the competition). I've also found that I often delay the Shipyard for a while, because my most immediate concern in a coastal city is to get the Harbour + Lighthouse up for the trade route, and then having to get other districts (+buildings) built, like a Threatre Square if going CV, or Campus if going SV. I'll build it eventually, but I find that I often value getting that other core district up before investing into further production from the Shipyard, as the only other thing I'll be getting out of it in the meantime are mostly useless Great Admiral points.
University (3) +1: I don't want to upvote this as the "best building", because I don't think it is. I still know that for my playstyle, no other building can beat the GMC in pure, broken power. However, it was voted out, so I'll throw this one a bone. A solid building in nearly all cases, you'll typically get it in most cities in most games, as there's no reason not to. Not a particularly super-strong or fun building by itself, but you can't go wrong with it. Have spare production in a city, not knowing what to build and this thing is available? Just build it, you can't go wrong. Also gives GS points which are among the strongest in the game, even if you don't actually push for a SV. Finally it is a pre-requisite for the Research lab, which is also another solid building you can't go wrong building, so there's always a pretty good reason to build the University whenever you can.
Moderator Action: Post edited to remove flaming, please engage positively with other viewpoints --NZ