chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,548
Hey everyone, so the recent puppet changes got me thinking: how is the balance of the Medieval trees affected by the puppet changes? I actually think that the new changes have helped the balance more than ruined it.
So Fealty provides hefty growth/infrastructure help, good border growth bonuses to synergize with Authority, immediate science in terms of Monasteries, and defense to help consolidate territories. However, castle happiness doesn't work on puppets and the crime reductions are pointless. Fealty also provides faith/religion boni, which is pretty good with a wide puppet empire.
Statecraft seems like it would work nicely in your existing cities, considering how you're likely to have lots of population and a small concentrated core empire and the CS/delegate bonuses are always nice.
Artistry is interesting, since it helps with a small empire core and the golden age point scaler works great with a large puppet empire, but it lacks the infrastructure etc. bonuses of Fealty. and its scaling bonuses (culture from specialists, science per city scaler) are pretty weak with a puppet empire.
I used to favour Fealty over any of the alternatives largely because Fealty provided lots of happiness, through it's massive reductions of Crime, and the Nobility policy, etc. but now that Puppets neither provide happiness nor give happiness it's lost a lot of its luster.
I still think Fealty is probably the best as it helps to consolidate and develop territories, but I could see myself trying Statecraft puppet empires with certain civs and Artistry with civs like Persia.
So Fealty provides hefty growth/infrastructure help, good border growth bonuses to synergize with Authority, immediate science in terms of Monasteries, and defense to help consolidate territories. However, castle happiness doesn't work on puppets and the crime reductions are pointless. Fealty also provides faith/religion boni, which is pretty good with a wide puppet empire.
Statecraft seems like it would work nicely in your existing cities, considering how you're likely to have lots of population and a small concentrated core empire and the CS/delegate bonuses are always nice.
Artistry is interesting, since it helps with a small empire core and the golden age point scaler works great with a large puppet empire, but it lacks the infrastructure etc. bonuses of Fealty. and its scaling bonuses (culture from specialists, science per city scaler) are pretty weak with a puppet empire.
I used to favour Fealty over any of the alternatives largely because Fealty provided lots of happiness, through it's massive reductions of Crime, and the Nobility policy, etc. but now that Puppets neither provide happiness nor give happiness it's lost a lot of its luster.
I still think Fealty is probably the best as it helps to consolidate and develop territories, but I could see myself trying Statecraft puppet empires with certain civs and Artistry with civs like Persia.