Than you hack, as I NEVER seen such a thing in my games.
Or youw atch the screen with YOUR units setup to mercenary market, if yes, than you havent set up any so its empty.
Than you hack, as I NEVER seen such a thing in my games.
Or youw atch the screen with YOUR units setup to mercenary market, if yes, than you havent set up any so its empty.
Gonna be pretty hard to check WTH happened since I've since started a dif game from the one that I had the problem with. Having said that, yeah, probably find I did something dumb and looked at my own contracts....
Like I said before, the current game I'm running is working fine... can't replicate what was happening beforehand, so I can only assume I'd done something stupid.
I don't know what you mean by "Hack" but I'm pretty sure I don't do it, since all I do is play the game, and I sure don't know enough about python or XML to be able to "Hack" anything.
Loved customising Civ2 back in the day tho. That game was so much fun to mod... extra units and stuff...
I don't know what you mean by "Hack" but I'm pretty sure I don't do it, since all I do is play the game, and I sure don't know enough about python or XML to be able to "Hack" anything.
The only game I've ever downloaded a trainer for was GalCiv 2, and only then coz the game had such a steep learning curve. Most of the time if a game is too hard to get to grips with, I'll play something I can actually enjoy.
Anyway, I'm gonna discontinue on this thread, as it's getting offtopic.
because of unbalanced game, mercenary component in next release will be optional, disabled by default
for player, which still want use this component, it can be enabled when installing TR mod
promotions is still shown in civpedia, but you can't acquire this in game - it is added only when creating mercenary unit (but i will try do this too - as my reward for your testing )
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