Thanks!
I think they should prefer to work as mercenaries. But if they don't work, they still have to make money to eat. And thus they try to loot neighboring towns.
http://www.youtube.com/watch?v=QRSkCIx_-Qo
I want to have the addition of mercs add a moral dilemma. Strong advantage to using them. But giving you a negative consequence from using them. Side note: Not to mention that it would be historically accurate. Read up on the Vandals that sacked Rome. Very interesting story.)
Hmmm... Lots of different options. Maybe each additional merc unit by a civ would cost more. I don't like hard limits in games.
Or mercs located further away would cost more?
Or City State Penalties for having too many mercs?
Keep talking- We'll get something the developers will like.![]()
Cheers.
Maybe barbarian wouldn't be the best description for them as Vandals like the Seljuk (turkish) mercenaries came to conquer lands for themselves as the Byzantines refused to re-hire them and couldn't protect all of their borders as occured in history. In this way, mercenaries could form a city state or a small state of 2-3 cities (depending on how many they capture).
Perhaps there should be a larger dilemma for hiring mercenaries than just the moral issue, how about the economic and military reality of the Ancient-Renaissance era's?
Consider there's a limit of how many regular units a player could have based on their total population (not number of cities) and that cities could either produce 2 buildings or a unit and a building rather than just one or the other. Then as technologies advance (lets say industrial era)
Until then, players are more dependent on mercs with advantages given to civilizations who were famous for using large merc armies (eg Carthage) and other nations with powerful early professional armies (eg Rome, Greece, Persia). In contrast other nations can get either larger limits (eg russia) or more powerful forces (germany) in the later-tech part of the game.
Supporting this could even be new social policy systems. Rather than for example just picking everything of the 'Honor' tree there could be different options the player has too choose between. (eg, do I go for larger force limit 'conscription,' more elite 'professional armies or 'volunteer army' with its boost to happiness).'
Just another social policy example for liberty (eg, choose between 'colonization' which half costs of settlers, 'representation' increasing production and trade or 'independent-thinkers' which boost great person and science output)
What do you think?
Note: you wouldn't be able to choose both conscription and professional armies, you'd only be able to pick one