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Merging a Mod with a Map

Nortabano

Chieftain
Joined
Jan 7, 2025
Messages
4
Hey guys. I'm a new user this forum. And I'm still love to play this game. I have a mode that named IdleCities. And I'm use a map named "Planet Creator 0 68" which I modded it with a guide published by @The_J named "Modding maps with a text editor" and gives opportinity to play with 50 civs.

I really love to use IdleCities. It's quite helpful in early stages to avoid unnecessary production until to when reach Wealth, Culture or Research options available. I tried to add modded map into IdleMod file but it didn't work. Same happened reverse.

Is there way to merge this map with IdleCities mod?
 
Last edited:
Moderator Action: Moved to C&C sub-forum for better assistance. Cheers - lymond
 
So you have Planet_Generator_0_68.py and a CvGameCoreDLL.dll enabling up to 50 civs and the IdleCities mod, which really only adds one new process type (as a module). I don't see why this wouldn't work by just moving the GameCoreDLL.dll into IdleCities\Assets and Planet_Generator_0_68.py into a new folder PrivateMaps (or PublicMaps) in the IdleCities folder. What happens if you try something like this?
 
So you have Planet_Generator_0_68.py and a CvGameCoreDLL.dll enabling up to 50 civs and the IdleCities mod, which really only adds one new process type (as a module). I don't see why this wouldn't work by just moving the GameCoreDLL.dll into IdleCities\Assets and Planet_Generator_0_68.py into a new folder PrivateMaps (or PublicMaps) in the IdleCities folder. What happens if you try something like this?
Hey mate. Thank you for your answer.

I've already solved it. I just only copy the text in IdleCities.ini to MyNewMod.ini file and it worked. I can play 50 civs map with IdleCities mod now. But this time, score display tab is not fit to screen. I'm playing the game with a notebook and max resolution is 1366x768. I think it is normal. Or maybe there is a way to make the tab fit. I don't know. :):)
 
Right, if you start from a new .ini file, it won't have ModularLoading enabled and then the IdleCities module is ignored.

You might be able to decrease the row height of the scoreboard by copying CvMainInterface.py from BtS (Assets\Python\Screens) to the same folder structure in your mod and changing the line
iBtnHeight = 22
to some smaller value. That'll make things (even) harder to read. Some large mod may have a scrolling scoreboard, but I don't think this feature could easily be extracted. The BUG mod has a menu for customizing the row height and other scoreboard settings. But I don't think it'll ultimately look better that way.
 
Right, if you start from a new .ini file, it won't have ModularLoading enabled and then the IdleCities module is ignored.

You might be able to decrease the row height of the scoreboard by copying CvMainInterface.py from BtS (Assets\Python\Screens) to the same folder structure in your mod and changing the line
iBtnHeight = 22
to some smaller value. That'll make things (even) harder to read. Some large mod may have a scrolling scoreboard, but I don't think this feature could easily be extracted. The BUG mod has a menu for customizing the row height and other scoreboard settings. But I don't think it'll ultimately look better that way.
Thank you so much mate.

I changed the line that you mentioned with 13. Tested it new game with 34 civs and it worked like a charm.
 
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