Merzbow
Disrecognized Space
- Joined
- Nov 10, 2005
- Messages
- 450
After tearing up the joint in Liq-01, it's time we jumped up a couple levels to Emperor, where I predict we will get our asses summarily kicked.

Or not. I have no idea how to win at Emperor, actually. I've won it OCC but a standard win?
But I know that together, we will raise up an army of Bigmen to conquer the world. Or to launch a spaceship. Or to hold foreign leaders' heads underwater in diplomatic office restroom toilet bowls long enough to convince them to vote us to victory.
So it's Ice Age, high sea, small islands, large size. I love Ice Age maps and I find this combo has some nice features for this game. It will force us to develop our naval abilities and will insulate us a bit from enormous AI Emperor-style armies.
I'm thinking most likely we should go for spaceship. Cultural and diplomatic could be backups. I don't know how viable a military victory can be on this combo of map and difficulty level; we'll have to play it by ear.
So let's discuss civ and any variant rules. It will be at least a few days till I start this game so take the time to go send up some prayers to heaven, because we'll be needing them.
Currently all slots are reserved for players that were in Liq-02. I mixed up the turn order. If you're listed below and you don't want to play, let me know and I'll open up the slot to others.
Merz02 - Emperor Island Empire
'Large' Ice Age map
High sea, small islands
Normal speed
8 opponents
Emperor difficulty
Ancient start
Victory: ANY
Variant Notes
None yet.
Roster
1. Merzbow (reserved, comfirmed)
2. Luv Muf (reserved, confirmed)
3. S.ilver (reserved, confirmed)
4. Scowler (reserved, confirmed)
5. Liquidated (reserved, confirmed)
10 turns each
24 Hour 'got it'
48 Hour 'play'

Or not. I have no idea how to win at Emperor, actually. I've won it OCC but a standard win?

So it's Ice Age, high sea, small islands, large size. I love Ice Age maps and I find this combo has some nice features for this game. It will force us to develop our naval abilities and will insulate us a bit from enormous AI Emperor-style armies.
I'm thinking most likely we should go for spaceship. Cultural and diplomatic could be backups. I don't know how viable a military victory can be on this combo of map and difficulty level; we'll have to play it by ear.
So let's discuss civ and any variant rules. It will be at least a few days till I start this game so take the time to go send up some prayers to heaven, because we'll be needing them.
Currently all slots are reserved for players that were in Liq-02. I mixed up the turn order. If you're listed below and you don't want to play, let me know and I'll open up the slot to others.
Merz02 - Emperor Island Empire
'Large' Ice Age map
High sea, small islands
Normal speed
8 opponents
Emperor difficulty
Ancient start
Victory: ANY
Variant Notes
None yet.
Roster
1. Merzbow (reserved, comfirmed)
2. Luv Muf (reserved, confirmed)
3. S.ilver (reserved, confirmed)
4. Scowler (reserved, confirmed)
5. Liquidated (reserved, confirmed)
10 turns each
24 Hour 'got it'
48 Hour 'play'