After playing LK108 I’ve grown curious as to how hard it would be to win a cultural victory with absolutely no wonders at all. Since I don’t seem to be able to make the time for a SP game with this variant I figured I’d force my hand by starting a SG.
Obviously I have no desire to build a single great wonder in any of our three cultural cities, but I’m still undecided as to national wonders. I’d like to try this variant without national wonders as well but am curious what other players’ opinions are.
As we learned in LK108 multiple religions is a definite requirement of a cultural victory, especially a wonder-less one. Due to this we need to definitely start with the Spiritual trait in order to hopefully grab up all the early religions. The question is what other trait do we want?
Note: Notice above I stated that we could not build any wonders in our three cultural cities, that does not include any non-cultural cities. Outside of those three wonders are allowed and probably needed.
Aggressive: I don’t plan on this game being a military endeavor. I’d prefer to keep it relatively peaceful if at all possible.
Creative: Though it does grant +2 cpt per city it really doesn’t seem worth it to me. In LK108 all three cities were making over 1,000 cpt so I’m unsure if two more would be worth it. Even at the full 400 turns we’re talking 800 culture total. That would shave off a single turn and I’m not sure taking the trait to save one turn is worth it.
Expansive: Bigger cities grant higher income so this is definitely a good one. With all the religious buildings we’ll have happiness shouldn’t be a problem for us, but health might.
Financial: Money appears to be king in CivIV, so I see this trait as being a benefit to any game played.
Industrious: Even though we can’t build wonders in our cultural cities doesn’t make 50% build discount useless. Could be handy, though I’m not for sure.
Organized: This one probably isn’t really worth it for this game. Since our primary focus will be the culture three I don’t believe we’ll have a ton of cities.
Philosophical: Could be very handy with its +100% gpp. We will need a couple non-cultural cities to specialize in producing great people so this trait could definitely come in handy. One thing we need to discuss first is whether we use great works in our culture cities.
Spiritual is a definite, we’re just discussing what will go with it. Philosophical, Expansive, and Financial look the best but I’m half tempted to try Creative instead. I know I stated above I don’t believe it’s really worth the trait, but I’m a little curious anyway.
Great Artist and Great Works: Since we’re going for a cultural victory without wonders I’m tempted to also state no great works in our culture three. I can see using them as super specialist but building a great work seems to defeat our primary goal.
Game Speed: I’m thinking of playing this on epic, though am up for either. Epic would definitely make the Creative trait more worthwhile, if we went that way.
Difficulty Level: Definitely nothing below Noble as that’s way too easy. Possibly Prince or Monarch?
Map/World Settings: Open for discussion. I really don’t have a preference.
Requirements:
CivIV with 1.09 patch
Roster:
Methos
Soul Warrior
MeteorPunch
Conroe
ChrTh
Obviously I have no desire to build a single great wonder in any of our three cultural cities, but I’m still undecided as to national wonders. I’d like to try this variant without national wonders as well but am curious what other players’ opinions are.
As we learned in LK108 multiple religions is a definite requirement of a cultural victory, especially a wonder-less one. Due to this we need to definitely start with the Spiritual trait in order to hopefully grab up all the early religions. The question is what other trait do we want?
Note: Notice above I stated that we could not build any wonders in our three cultural cities, that does not include any non-cultural cities. Outside of those three wonders are allowed and probably needed.
Aggressive: I don’t plan on this game being a military endeavor. I’d prefer to keep it relatively peaceful if at all possible.
Creative: Though it does grant +2 cpt per city it really doesn’t seem worth it to me. In LK108 all three cities were making over 1,000 cpt so I’m unsure if two more would be worth it. Even at the full 400 turns we’re talking 800 culture total. That would shave off a single turn and I’m not sure taking the trait to save one turn is worth it.
Expansive: Bigger cities grant higher income so this is definitely a good one. With all the religious buildings we’ll have happiness shouldn’t be a problem for us, but health might.
Financial: Money appears to be king in CivIV, so I see this trait as being a benefit to any game played.
Industrious: Even though we can’t build wonders in our cultural cities doesn’t make 50% build discount useless. Could be handy, though I’m not for sure.
Organized: This one probably isn’t really worth it for this game. Since our primary focus will be the culture three I don’t believe we’ll have a ton of cities.
Philosophical: Could be very handy with its +100% gpp. We will need a couple non-cultural cities to specialize in producing great people so this trait could definitely come in handy. One thing we need to discuss first is whether we use great works in our culture cities.
Spiritual is a definite, we’re just discussing what will go with it. Philosophical, Expansive, and Financial look the best but I’m half tempted to try Creative instead. I know I stated above I don’t believe it’s really worth the trait, but I’m a little curious anyway.
Great Artist and Great Works: Since we’re going for a cultural victory without wonders I’m tempted to also state no great works in our culture three. I can see using them as super specialist but building a great work seems to defeat our primary goal.
Game Speed: I’m thinking of playing this on epic, though am up for either. Epic would definitely make the Creative trait more worthwhile, if we went that way.
Difficulty Level: Definitely nothing below Noble as that’s way too easy. Possibly Prince or Monarch?
Map/World Settings: Open for discussion. I really don’t have a preference.
Requirements:
CivIV with 1.09 patch
Roster:
Methos
Soul Warrior
MeteorPunch
Conroe
ChrTh