eromrab said:
what would you suggest instead of workers Dida? i'm not exactly sure how that would work... would the cities just automatically improve their terrain? would roads just automatically be built? hmmm...
oh! maybe you could have a 3rd tax/science/entertainment slider for infrastructure?? you allocate a certain amount of taxes each turn into infrastructure, and it automatically builds all that junk depending on how much you have allocated? and then if you want one city to build up quicker, you could set "infrastructure specialists" inside that city??
hmmmm.... i don't think i'd mind that at all except for not being able to build city-connecting railroads as quickly as i like... and being able to rush projects...
The PW System (aka Public Works) works like this:
It is like luxury slider, you take a portion of your income out and store it in a PW coffer. (in CTP PW come out of shield, I think it should be paid by gold instead). Each tile improvement costs a certain amount of PW points, and take a certain numbers of terms to be built. All you do is place the improvements where you want it to go. In CTP you can only build withint 3 tiles of your city.
What I would like to see in Civ4 is a combination of the worker system and PW system. That is you can build anywhere within your cultural border. You place down the improvement, and your governor will automatically assign a population point to work on it. Outside of your cultural border, or in enemy land, you need to use worker unit to build the improvement, it should still cost PW points. You can only use a certain number of workers on each improvement, so you cannot build everything instantly.
The PW system has one advantage over the worker system.. That is it allows for water tile improvement, w/o the need of a 'boat worker unit'. This will increase the power and importance of naval units.
This will greatly simplies the work, and we won't need to send workers all over the place to build improvements, and our map won't be overcrowded with too many workers. This will solve infinite railroad sprawl, because now everytile of improvement costs money.
I see some people would like to rush their projects, there can be a solution for this. There will be two types of PW work assignment, one is the standard project, the other is the Urgend Project. The Urgend one will be a lot more expensive, and build in 1 turn. You cannot place Urgend project outside of your border, the way you rush them outside is by placing maximum amount of workers to work on it.
Still some others complaint that if we do away with workers, we will lose an important strategic portion of the game. We will no longer by able to catch enemy workers. We can compensate for this by giving your enemy some benefit in pillaging your PW work. Let say they get 30% of the gold that was put into the project.