AA-battery
Going and going...
Instead we could have something like a civil servant representative be like a labour advisor and it's screen would have all info listed above.
, but I think that it would be a good idea if it were automated.eromrab said:what would you suggest instead of workers Dida? i'm not exactly sure how that would work... would the cities just automatically improve their terrain? would roads just automatically be built? hmmm...
oh! maybe you could have a 3rd tax/science/entertainment slider for infrastructure?? you allocate a certain amount of taxes each turn into infrastructure, and it automatically builds all that junk depending on how much you have allocated? and then if you want one city to build up quicker, you could set "infrastructure specialists" inside that city??
hmmmm.... i don't think i'd mind that at all except for not being able to build city-connecting railroads as quickly as i like... and being able to rush projects...
eromrab said:seems like too much work compared to the plan that i proposed... i understand people's sentiment in workers... they make or break the game as it currently stands... but i still support the abstract idea... diplomats and spies had their turn... caravans had theirs... let's dump the workers for a better system too... that way you can focus your cities to build military units, buildings, wonders, and settlers... and maybe some day settlers can become abstract too ;-)