Ribannah
Fighter Druid
In Civ3, 80% of what I do during a turn consists of:
- checking the diplomacy screens to see if there's anything new;
- adjust the science slider when necessary;
- check all worker jobs to see if they will be finished at end of turn;
- go through all of my cities so I won't throw away too many shields, food and commerce, and to check for a possible riot.
Now, some of this involves strategic planning, which I like, but a lot is just tedious work, and it slows down my play to the point that I rarely ever finish a game anymore.
And that is a shame, and totally unnecessary.
The following changes are easy and would not diminish the game in any way, but would make my play a lot faster.
(1) When a city is about to grow, don't give it shields from a tile that isn't being worked yet.
(2) When a city is about to grow, store the superfluous food.
(3) When something is built, store the superfluous shields.
(4) When a technology is discovered, don't throw away the extra research (but convert it into gold).
(5) If a Worker's job will be finished at end of turn, show that already on the city screen.
(6) When a city is about to riot, provide the chance to adjust the workforce and prevent it.
(7) If a rival civ has discovered a new tech, sound the trumpet.
(8) When the treasure is about to run out, provide the chance to adjust the sliders and prevent it.
Plenty of micro management will still remain, but that will be the interesting stuff.
Some of these (6,7,8) could be options. And I will probably think of more, similar requests and add them to this list.
- checking the diplomacy screens to see if there's anything new;
- adjust the science slider when necessary;
- check all worker jobs to see if they will be finished at end of turn;
- go through all of my cities so I won't throw away too many shields, food and commerce, and to check for a possible riot.
Now, some of this involves strategic planning, which I like, but a lot is just tedious work, and it slows down my play to the point that I rarely ever finish a game anymore.
And that is a shame, and totally unnecessary.
The following changes are easy and would not diminish the game in any way, but would make my play a lot faster.
(1) When a city is about to grow, don't give it shields from a tile that isn't being worked yet.
(2) When a city is about to grow, store the superfluous food.
(3) When something is built, store the superfluous shields.
(4) When a technology is discovered, don't throw away the extra research (but convert it into gold).
(5) If a Worker's job will be finished at end of turn, show that already on the city screen.
(6) When a city is about to riot, provide the chance to adjust the workforce and prevent it.
(7) If a rival civ has discovered a new tech, sound the trumpet.
(8) When the treasure is about to run out, provide the chance to adjust the sliders and prevent it.
Plenty of micro management will still remain, but that will be the interesting stuff.
Some of these (6,7,8) could be options. And I will probably think of more, similar requests and add them to this list.