Micro Plan

New turn is up and I believe we wanted to discuss what to build in Sirius and AC, I have put Settler and Conf Missionary as placeholders.

Also wanted to note that Sirius has an extra happy cap and can grow in three turns if we want to allow it to do so.

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I also arranged AC's tiles to work Fish and Cottaged FP which cut Astro from 18 to 17 turns. Though it says 38 turns for the Missionary, the city will grow in 3 turns. Do you think it's worth it or stick to the Iron and Fish instead, will grow in 5 turns, missionary in 6 and probably make up the beakers anyhow.

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The New Worker, Toch, can move to work a tile, any votes on that? Do we want to plantation any silk yet?

Also the Barbarian moved 1SW of Hebe.

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Finally I've been wondering is moving diagonally really saves moves:

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EDIT: I also noticed that in 625BC Quatrona got their Shrine.
 

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Sirius should be working the other cottage not the plains-forest-hill, and should not be building settlers. We want Sirius to grow. I don't really know what we want to build instead, my guess is military though, i.e. a barracks.

Working food, i.e. the floodplains, in AC is good.

There's no rush to plantation more silk, but if we're getting Astronomy we'll want to do it reasonably soon. I'm not sure what else is the priority

Moving diagonally is not "saving turns" in the sense of getting anywhere faster. The point is that it goes at exactly the same speed, but reveals more fog. Just think, if you have a 5x5 square of visibility, moving sideways reveals 5 more tiles, while diagonally reveals 9.
 
I meant to put this in Turn Discussion. *sigh*

Yeah I want Sirius to grow as well. Now working Cottage now in Sirius instead of the Forested plains hill.
 
We were working the forested plain hill to get the Archer out in 1 turn. The settler is my fault, I thought we'd grown to size 9 (our happy cap) already. (Sorry, I've had a cold half the week, and I was kind of out of it.) Barracks is OK, another option would be an aqueduct, but I think we should build a settler in Sirius when we reach size 9. We need to get more cities up and running, and Sirius seems like the best place to do it. We should try to claim that clams/copper site on Bode before Mavericks do, since they appear to be expanding.

The thought of chopping the missionary for Arcturus occurred, but I don't think we'd get it there before the forge is done, so we might as well slow build it. I think working the FP cottage is a good idea, AlphaShard.

We need to do more micro. I'm really not that good at it, and going turn-by-turn is sub-optimal. I'm going to try to recruit HUSch and BLubmuz to help out.

Maybe we should move Hebe 1NW?
 
The problem with the happy cap going up with Astronomy is that it will take ~17 turns, and we'll be at our happy cap in 3 turns when we hit size 9. We then reach pop 10 in 4 turns. But the fastest we can build a Maceman in Sirius will be 6 turns after we finish the barracks. We can stop working a fish tile and work the PFH tile, but that will stagnate growth anyway. I'm basically arguing that this is a good time to build a settler since Sirius will be working all it's cottaged tiles and will quickly run into happiness issues.

But have a look at the test save and see if I'm missing something.
 
I would grow in Sirius til pop 9 and then all the needed worker/settler. A forge (happy cap 10, health 8) is better than all other, perhaps growing over happy cap and then whip.


@alpha you have made a mistake with your pictures.
 
Fixed! :)

Well if we want to grow in Sirius before the next settler what do we want to build? We can build a Missionary in 3 turns that would coincide with the city growth pop and can then build the next Settler.
 
I think I will have Husch chop the forestted Silk river tile.
 
I have updated the test game to turn 95 (500 BC). I will attempt some micro this week. I would encourage anyone else who has time to give the save a look so that we can discuss where we want to be, and how to get there.

Are we all in agreement that invading Mavericks ASAP is our immediate goal? If so, let's figure out how to get there fastest (before Quatronia).
 

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I would build in Rigel no worker but granary. A worker needs with whip 6 turns
The worker should come from another source.
Idea
2 scenarios
1. The missio in AC will be ready with change to mine, enterprise takes both missios goes SW to Arcturus a missio leave the ship and a worker enter, the ship bring both to Rigel.
or


2. enterprise takes next turn cave and a missio goes to Rigel and come back to take the 2. missio to bring him to Arcturus. In this case we need no change in AC now.
 

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You are aware that we have two missionary's, there will be one ready in Sirius next turn.

So Sirius will be building worker next turn then? Since we won't have a worker making more mines/cottages for Sirius to work.
 
We (Trystero) don't want to grow (happy/health-cap), we need no more tiles now. Next we 've a worker and settler in queue, a worker more should be no problem. Normally we send allways worker with the settler and guards to new settlements. It's better.
In Rigel we have a long time before we 've good production there, so the push with a foreighn worker is more, than the 3 /4 turns in Sirius for a new one. The religion is needed for OR and whip bonus.
 
We (Trystero) don't want to grow (happy/health-cap), we need no more tiles now. Next we 've a worker and settler in queue, a worker more should be no problem. Normally we send allways worker with the settler and guards to new settlements. It's better.
In Rigel we have a long time before we 've good production there, so the push with a foreighn worker is more, than the 3 /4 turns in Sirius for a new one. The religion is needed for OR and whip bonus.


That's why we have a Maceman in Ajenda awaiting a settler. There is also Hebe guarding that Settlement area as well. If we don't need growth in Sirius which I find surprising given that this is our Science city right now. Then we may as well get Workers and Settlers from it.

We also do have a Missionary that will be heading to Rigel and one we can take to Vega or Arcturus. I think the Bode spoke is mostly self sufficent now and Ajenda needs help getting up and runing.

We've had a warning from Amazon that Barb Galleys may be showing up soon which would explain seeing the Maverick WB heading back our way. We may need to change a build to get some Caraval protection out, it's the best we have.
 
The settler in Sirius is for Arjenida ? I thought for Bode's north coast.
We need another ferry then.
 
Well we hadn't decided where this Settler was going to go yet but we DO have plans for another city both in Ajenda and Bode.
 
Plan for Rigel.
In the next turns worker builds plantation and Rigel works on 3 :food: tiles, til 275 BC (after growing to pop 4 and culture expansion)
275 BC 6/28 :food: and 6/60 :hammers: change to marble and 1 forest (fp and Bananas)
so we get +4 :food: and +5 :hammers: a turn
200 BC with 18/28 :food: and 21 :hammers: whip for 2 people, working then marble forest.
175 BC working forest and Bananas (+5 :food: to 23/24) and build wb with the overflow
150 BC working bananas and clam (+7 :food:) and growing to 18/26 maximum gain from granary. I would then build a forge ready 1 AD with whip of 3, but there are any other things we can build and whip after. Also I suggest the quarry before fp-cottages. With the next worker in 175 the worker of the quarry would be good.

Your opinion please.
 
Vega plan,
the forge should be build correct, if you get overlay when building :hammers: multifying buildings, you lost :hammers:, with forge 20% or 16%.
So after growing in 275 we 've
54 :hammers: +17 (+ plain hill mine) 2 turns and +16 (change to green hill mine) for 2 turns.
 
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